The third game in the "Great Little Game Line" (#7003). "A Game of submarine combat" From the box: Exciting WWII submarine wolfpack versus convoy action. Can the wolfpack sink or turn back the convoy? Can the convoy's escort ships thwart the attacking submarines and get the convoy to safety with needed supplies? Seawolf features a tactical playing board...
SOPAC: Naval Action in the Southern Pacific 1942-43, is part of Avalanche Press Ltd's Second World War at Sea series of naval battle games. SOPAC recreates the Solomon Islands Campaign of late 1942. Like other games in the series, SOPAC uses a combination of Operational and Tactical displays, similar to those originally found in Avalon Hill's Midway, but...
Following their victory at Pearl Harbor, the Imperial Japanese Navy's First Air Fleet moved through the American, Dutch and British colonies of South and East Asia. Having taken the mighty British naval base at Singapore, the next move was to enter the Indian Ocean and challenge the Royal Navy there. Eastern Fleet' is a complete game in the Second World...
The British Pacific Fleet fought alongside its American allies in the final stages of the Pacific War, advancing from its Indian Ocean bases to Tokyo Bay. This Second World War at Sea scenario book adds more than three dozen new scenarios to the game system and includes 210 new playing pieces. The Second World War at Sea games Leyte Gulf, Strike South and...
From the Avalanche Press website: In the 17th century, the Dutch built powerful fleets to protect their overseas trade, particularly the riches flowing from the Spice Islands — the region that would become known as the Dutch East Indies and eventually Indonesia. In 1880, the discovery of oil in the archipelago made them once again a potential source of...
From the Avalanche Press website: Return to the world of the Second Great War, where Wilson’s Peace ended the First Great War on Christmas 1916. Twenty-four years later war returned to Europe, with Russia, France and Italy seeking to overturn the settlement with a war of aggression against the Central Powers of Imperial Germany, Austria-Hungary and the...
This is the seventeenth of the Avalanche Press Golden Journal supplements. It contains 25 additional counters as well as rules for their use in multiple Second World War at Sea games. The premise is that the British hoped to sell the battleship Agincourt after World War I. These pieces are various possible roles for which the ship could have been...
In Eastern Fleet, there is significant historical disparity between the the strength of the British Eastern Fleet and the Japanese First Air Fleet. This supplement seeks to increase the strength of the Eastern Fleet to allow for a more head to head assault. The supplement comes with 25 new pieces (10 ship and 15 aircraft) and 4 new scenarios (2 operational...
In February 1942, the German Navy prepared a top-secret mission, known as Operation Cerberus, to move the battle cruisers Scharnhorst and Gneisenau (known to British sailors as the “Wicked Sisters”) and heavy cruiser Prinz Eugen from Brest in western France to Norway. Without special training operations or any other moves that might alert the British, they...
For three years, Britain's Royal Navy and Italy's Regia Marina waged a ferocious battle for control of the Mediterranean Sea. Fifty scenarios re-create these struggles: the battleship duels at Cape Teulada, First Sirte, Second Sirte and Cape Matapan. The convoys to Malta. The Italian torpedo boat Lupo's defeat of two British cruisers. This is the ultimate...
Expansion for the Second World War at Sea series. Mostly for Bomb Alley. Black Sea Fleet features a 64 page booklet with historical notes and 26 scenarios. The scenarios take place in the Black Sea with ships from Russia, Turkey and Romania. The module contains 70 long ship and 140 standard-sized counters. Additions includes the battleships like Parizhaya...