This is a simulation of battleship combat, which abstracts each ship to four numeric attributes: attack, defense, speed and range. What you get is one 22" x 34" mapsheet, big enough to fight large encounters like the fleet action at Jutland. 400 ½" die cut counters, a 12-page rule-book and two dice. The counters represent WW1 battleships, cruisers and...
"Gallipoli, 18 March 1915" (published in magazine Schwerpunkt issue #1), is an extension for 3W wargame "Salvo II", and simulates the Allied naval assault on the Turkish forts at the mouth of the Dardanelles. To be played this extension require some ships counters from Salvo II, and adds for the Entente Allies 4 French and 9 British pre-dreadnoughts. For...
"The Adventurous Trading Game in the Indian Ocean Sailors and merchants from all nations meet in Zanzibar to purchase valuable spices. Each trader sails his two merchant ships along the Zanzibar coastline and heads for the various transshipment points in the bays. The captains are sometimes hindered by pirates on their journeys. In the different bays, you...
Santa Timea is a card game that consists of steering cards and ship cards. There are 5 ship cards for each wind direction (north, east, south, west) with the values 3, 2, 2, 1, 1. Each game is played for 12 rounds and in every round one ship card can be 'won' by playing steering cards: Steering cards of the same wind direction as the current ship card...
Santiago 1898 is a mini game of the naval battle between the US NAvy and the Armada española off Santiago in june 1898. The game is played an undetermined number of turns in a boxed mapboard. Each unit is one ship. The turn has two phases, one for player. Each player writes his movement orders for the own ships, pointing the letter and number of the square...
Saratoga is a board game that represents air-naval military maneuvers. Each player has 4 ships (one aircraft carrier, two cruisers and one destroyer), 12 jets and 6 surface-to-surface missiles. On land area are airport, port, launchers of missiles and anti-aircraft guns. The main characteristic is that the game board is covered with a net of equilateral...
SAS: Spee is a bare-bones rules set for the Supremacy at Sea naval miniatures rules that includes a demo scenario. The demo scenario included covers the Battle of the River Plate, the first major naval engagement of World War II. This is the clash in which the German pocket battleship Admiral Graf Spee was found and engaged by three smaller Royal Naval...
Savage Seas is a team-based skirmish game where two teams program their Orders and sail their ships into battle against each other. Each player on a team leads one (or more) specific crew(s) on their ships. The crews are the same on both ships, but each crew has a different job: one controls their ship’s movement, one leads the firing of her cannons, one...
It is April 14, 1912. You have accompanied the good Dr. Lucky on the maiden voyage of the Titanic. As the ship is sinking, you must frantically save the old man, but he firmly believes his good luck will save him, and he rebuffs your attempts to help as he continues to meander through the passageways of the doomed liner. Someday, you will kill him for his...
In Save Our Souls 2 to 4 players try to evacuate (reduce to 0 cards) their doomed cruise ships (their deck). Ever since Dominion and the early adopters of the deckbuilding mechanism had been released, the designer mused about a deck de(con)struction game being released just being a matter of time. Up to now, nobody has implemented this in a way that uses...
Save the Whales is a cooperative game for two to four players. The players are trying to save different species of whales from extinction. From the introduction: "Very few games are based on cooperation. However, in this game, all players work together, trying to save eight Whales. Your goal is to beat THE SYSTEM - the worldwide forces which are causing...