Your eyes do not deceive you on the box. Yes, it is a hair-dryer in the player's hand. A race game played on the tabletop, between yachts. The method of propulsion is the afore-mentioned hair-dryer. The yachts are on wheels and you can make the course as easy or as hard as you choose. Getting round corners and not in eachother's way is a little tricky to...
Paraphrased from the Game Box and Rules: The Sailor's Game's unique design encourages competition and interaction among players with different levels of sailing knowledge and experience. New sailors and young sailors will find this a fun and effective way to learn about sailing and cruising while Rod Stephens helps them challenge their more experienced...
Sailorman Dice is a roll and write in which you compete against up to 50 opponents. Combine your dice rolls clever on your sheet to get the most points at the end of the game. In Sailorman you roll dice in rounds. Everytime someone rolls you write down (one of the two) combination of a Symbol and a number onto your sheet. Sheets have different areas...
SAILPOWER: Fun Scale Combat in the Age of Sail A 15MM 1/100th scale Age of Sail game intended for use with large scale miniatures to recreate ship-on-ship combat. Play the part of a naval captain, a pirate, or a privateer and master your ship to win control of the high seas! Designed to be played in as small a space as a coffee table or as large a space as...
Game description from the publisher: Sails of Glory is a series of games that recreates naval combat in the Age of Sails (1650-1815). Based on the game system used in Wings of Glory (formerly Wings of War), Sails of Glory uses miniatures, cards and board game mechanisms, with a special deck of maneuver cards representing the different movement capabilities...