Miniature wargame rules for naval actions in the American Civil War, intended for 15mm scale figures and miniature ships but also usable with 10mm and, with some record keeping, 1/600 or smaller ship miniatures (with player-provided movement/range conversions). Rules cover armored vessels, steam and wind-powered ships, submarines, ramming, ship vs....
"Two or more players provide themselves with Wooden Pins. The object in view is to run between the lines of the blockading squadron and to reach Wilmington, N.C." The game that appears to have been produced in the Civil War period. The game board is a maze that leads to a number of illustrated spaces on the board. Some of the spaces depict Civil War ships....
"The fate of the empire rests upon this one battle, let every man do his utmost." Admiral Togo addressing the Japanese Fleet 27 May 1905 Dawn of the Rising Sun contains 20 scenarios covering all the major surface engagements of the Russo-Japanese War that led to this stunning reversal of fortunes. Using the same rules as Fear God & Dread Nought, a novice...
Schnell Boats: Scourge of the English Channel is a tactical-level wargame where you (as the Captain) take the command of a German Kriesgsmarine type S-100 Schnellboot fast attack torpedo boat squadron in the English Channel during 1943-1944. Your main goal is to survive while sinking as many enemy ships as you and your squadron can. Missions include...
The N.E.A.K. (Nautical Exploration and Alimentation Konstructum) was designed by a team of French and German engineers (led by Benjamin B. Kaufmann) and was intended to be used as a multi-functional support submarine. But when a small craft that could fit into the Dimension Processor was desperately needed, the NEAK became a Sub-vascular Nautical...
From the box: The Cruise Ship is sinking fast. The players manage to launch a Lifeboat. They form a Rescue Team working together to save themselves and as many of the Survivors as they can. Dwindling Fuel & Food, roaming Sharks, fatal Rock formations, Survivors drifting further & further away...all add up to exciting game play. There are many variations on...
A game about cooperation, bluffing and deception. Sabotør ("Saboteur") is a game where good cooperation is the key to success! Together with your teammates, you must cross the Atlantic Ocean in a galleon, but there are secret saboteurs who have only one goal in mind: Make sure the ship never reaches its destination, without being revealed. This is a game...
Sail and Steam Navies is a PDF set of rules designed for 1/600 scale miniatures, but has information for use with 1/1200 scale miniatures. The period covered is 1840 to 1880 when most warships were equipped with sails as well as steam power. The basic rules are 40 pages long, with charts, markers/templates, an example of play, and conversion information...
Sail and Steam Navies allows you to fight naval battles from the era of early steam power, iron armor, and heavy guns. In this module you have ships from the Austrian and Italian navies that were commissioned before 1880 and includes: 156 Vessel Log Sheets 124 1/1200 Scale Vessel Counters Ownership of Sail and Steam Navies is required to fully enjoy this...