PQ-17 is a 2-player game of World War II air-naval operations in the Barents and Norwegian Seas, where the Allied player strives to pass convoys to and from north Russia in the face of appalling weather and determined opposition from his Axis opponent. PQ-17 highlights the impact of reconnaissance, fuel, and the extreme climate without the drawbacks of a...
This is a naval combat game designed to recreate the tactics used in the transitional period of fleet actions that spanned the era between sail and steam. The only scenario provided in the rules covers the decisive 1898 battle of Santiago during the Cuban Campaign. The designer suggests that players consult reference works like "Jane's Fighting Ships" to...
For hundred of years, merchants sailed to faraway lands in search of untold wealth, bringing Precious Cargo that was worth a fortune - if they could find the right port at which to sell it! The shrewdest merchants of all hailed from Talonas and Koruna. These great nations built fleets that scoured the seas for markets eager to buy their most valuable...
In this pirate game players fight each other in the Caribbean sea in order to conquer the towns the governors of the four major powers (England, Spain, France and the Netherlands) dwell. Depending on the victory conditions all the players agreed on before starting, the game ends as soon as a players either controls three (longer game) or two (shorter game)...
The Battle of Trafalgar was one of history’s most decisive naval clashes, where Vice-Admiral Horatio Nelson led the Royal Navy to victory against the combined Franco-Spanish fleet. In Trafalgar 1805, you step into the role of admiral, commanding mighty ships of the line across the windswept seas. Every choice echoes the drama of October 21, 1805, when...
This expansion enhances and adds to the core systems of the base game with the inclusion of a new, advanced combat mechanism and more interesting bounty and captain cards to spice up the gameplay. More specifically, the Corsair Expansion is focused on increasing competitiveness within those playing Privateer. Exert your authority by blockading ports...
"Card game for 2+ players. Latter half of the Seventeenth Century. Players are European Nations employing Privateers to attack each other’s shipping." "In this era, only about 20% of a Nations Fleet would be Crown property, the remainder were privately owned ships, that when they were not augmenting the Battle Line, were permitted to do Commerce raiding on...
It’s the golden age of piracy. The War of the Spanish Succession is over and port cities all over the world are filled with unemployed soldiers and crewmen. They'll do anything to survive and get rich, and many take their chances on the high seas. They live short and violent lives, at least those without the protection provided by a letter of marque....
Privateers! The Golden Decade is a competitive boardgame for 2 to 5 players that takes the life of 18th Century's piracy on your table. Players will impersonate a pirate sailing the high seas among isles to conquer them all. Pirates will hunt treasures, loot merchants and sell goods to the colonies, avoiding dangerous storms, reefs and shoal-filled waters....
The Story: The year is 1702. As a humble bean farmer, you have grown restless and yearn for adventure. You gather your belongings, sell your farm and purchase a small sloop from the local shipyard. With entrepreneurial vigor, you set sail for the nearest island, hoping to turn a meager profit on your final barrel of beans. The leaders of your nation soon...