Loosely translated from the publisher's site: Game about the history of Portugal and the Portuguese identity. More than a game, the Quinto Império (translated as Fifth Empire) is a journey through history and the identity of a people with timeless traditions. Based on the 5th and 6th grade curriculum, the game is an extraordinary way of remembering the...
At the beginning of the 15th Century Portuguese navigators embarked on the first sea voyages exploring the oceans and discovering new lands. On those voyages they found rich cultures and commodities that animated an intense maritime trade. In Quinto Império II, players are captains of a “caravel” sailing ship and during their turn they roll 3 dice that...
Captain Marine's work as president has stabilized, and she's finally reached a turning point in her life. The next treasure she aims for is the ultimate romance, "marriage." The best way to efficiently advance her marriage search is to split up. Which Marine will reach out to ReGLOSS and Nijisanji and receive a wonderful rice shower of blessings!? New in...
Subtitled: "An America's Cup Yacht Race Game" Box Description: "Race For The Cup" is a fun and exciting game about America's Cup Yacht racing. But you don't have to be a "Yachtie" to play! Suitable for 2-6 players it's just like real Yacht Racing involving both luck and judgement. Before the actual race starts each player accumulates assets (cash and...
Be the first pirate to reach the lost treasure! Players roll the dice and move their three colored playing figures along the board, hoping to reach the ships, which will take them to Treasure Island, where the golden treasure lies. On every turn, players have several options - they can split the roll of the dice and move two players along, they can use one...
Race the Wind, sailing cup, is a game by Ghenos faithfully reproducing a regatta (more than 2 boats) or a match race (2 boats) without cards or dice. The race course extends on the longest side of the board, between the downwind gate, bounded by the mark and the Committee boat, and the upwind buoy. The length of the course can be changed at will by the...
Race to the Gold Diggings of Australia, produced at the height of the gold rush in the min-1850s, is the earliest known board game devoted to Australia. "In the game, children raced each other from Plymouth, in England, to Port Phillip, a stepping-off point in Victoria for those bound for the gold fields[...]" (National Library of Australia 2005, National...
Rad Pirates of the Toxic Sands is a game of post-apocalyptic piracy upon the Mediterranean desert sands. Command a small flotilla of junkers as you attack tanker caravans, raid oil rigs and plunder the black gold. You are a Rad Pirate captain with a small flotilla of sandships. You make a living trading with rigs or raiding them if they hike their prices...
This title covers two different games: - a classical battleship-like game, which, by using tracking system by means of polar co-ordinates, is more modern than former types; - a "battle of missiles", new game in which success depends mainly on deduction and method. Both games require different printed forms, but are provided with the same support for two...
Radar Command is a 90-120 minute strategy board game. Start by building your own fleet, choosing from ships, islands, a radar base, air fields and etc... Once your fleet has been picked place your pieces on your map. Once your pieces are in play it's time to search and destroy your opponent. May the best admiral win! By using special interrupter cards you...
An operational level simulation representing commerce raiding in the Indian Ocean during WWII. Each ship counter is one ship, airplane counters 1 to 3 planes, minefields 100 mines, a hex is 150 miles and a turn is "several" days. The Axis player attempts to find and sink shipping while the Allied player attempts to find and sink the raider. Rules are...