Postcard Midway is a lightspeed fast, simple little Battle of Midway postcard wargame. Although it shows 16 turns, early destruction of the Japanese Kido Butai carrier striking force can decide the game in the first 4, as historically. Fog of War has been fully worked in: the US has only a 50% codebreaking chance (of setting up a Point Luck or wherever...
VERY simple little diminuation of Murmansk Run: Arctic Convoys to Russia, triggered by the Norwegian film KONVOI to be released in the US as The Arctic Convoy. The star of the film, SS Hestmanden/Horseman exists, docked down at Norway's Merchant Sailors' Museum in Løvika near Kristiansand. Can be played solitaire by random contact/combat selection of the...
A relatively fast and simple air, sea, and land battle game focusing on the 2 decisive aircraft carrier battles just east of Guadalcanal: Eastern Solomons (24-25Aug42) and Santa Cruz (Islands, 25-27Oct42). For the Eastern Solomons scenario, 1,2, or all 3 U.S. carriers may instead be absent due to Admiral Fletcher's concern about refueling. And Japanese...
Potato Pirates is a lethal combination of potatoes, programming, and piracy rolled into an epic card game. Roast, mash, or fry your opponents and send them down to Davy Jones' locker — but before you can reign terror on the high seas, you have to first master the art of potato war. Use programming concepts such as functions, loops, and conditionals to...
Potato King had been saved from the deadlock of doom and the Potato Pirates crew were on the lookout for a new adventure. At the same time, the spudnet spread throughout the entire Carbobbean Sea, connecting all the ports, making it the preferred mode of delivering goods. Keen to explore the uncharterd territories of the Carbobbean Seas, the crew grew...
It's summer! Resorts, beaches and swimming. Sounds like a lot of fun. Of course there are sharks. Just like humans, there are many types of sharks, some powerful and some not. Modern sharks are crossing race barriers and "hunting" in teams. So, which team will capture the most humans and feed their appetites? Draw cards to roll dice so that you can eat as...
Powerboats simulates the sport of powerboat racing for 2 to 6 players using three-sided dice and an innovative rolling mechanic to simulate movement on the water. Players aim to score the most points over a series of three races using a double-sided modular board for easier or more difficult challenges, but they must also avoid damaging their boats too...
This wargame portrays the actions surrounding and involving the series of PQ (Scotland to Murmansk) convoys in the Second World War. The map covers the area of the Arctic Sea where the action took place. "PQ-17" appeared in JagdPanther magazine #8, January 1975 (along with the game Barad-Dur, 3430), later rereleased in PDF format by Amarillo Design Bureau....
PQ-17 is a 2-player game of World War II air-naval operations in the Barents and Norwegian Seas, where the Allied player strives to pass convoys to and from north Russia in the face of appalling weather and determined opposition from his Axis opponent. PQ-17 highlights the impact of reconnaissance, fuel, and the extreme climate without the drawbacks of a...
This is a naval combat game designed to recreate the tactics used in the transitional period of fleet actions that spanned the era between sail and steam. The only scenario provided in the rules covers the decisive 1898 battle of Santiago during the Cuban Campaign. The designer suggests that players consult reference works like "Jane's Fighting Ships" to...
For hundred of years, merchants sailed to faraway lands in search of untold wealth, bringing Precious Cargo that was worth a fortune - if they could find the right port at which to sell it! The shrewdest merchants of all hailed from Talonas and Koruna. These great nations built fleets that scoured the seas for markets eager to buy their most valuable...
In this pirate game players fight each other in the Caribbean sea in order to conquer the towns the governors of the four major powers (England, Spain, France and the Netherlands) dwell. Depending on the victory conditions all the players agreed on before starting, the game ends as soon as a players either controls three (longer game) or two (shorter game)...