A ready to play scenario based on Operation Morvarid, a missile boat engagement in the early months of the Iran-Iraq war in 1980. Designed for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile. With a little modification could be used for other rules systems too. Includes: A...
2 new cards for the game "Pearls" that are part of the annual Abacusspiele catalogue (printed on the backside). They replace one or two of the pearl-cards from the game. Card "10" can be taken if the player has 10 pearls of one color. The card counts 10 points and at the end of game, all cards left in hand have a value of 0 (they don't bring minus points)....
'''''Pélaghos''''' is a world of ships and full of magic, a world with large oceans filled with unexplored or barely known islands... The most powerful and influential human nations dominate most of the world, but it’s also home to exotic creatures such as Elves, Minotaurs and Fairies. It’s also a world of...
Players start with 5 sailor cards and the goal is to be the first to collect a ship crew with all 5 different types of sailors or animals to win the game. In his turn the player draws one card and then plays one card with the picture side up so that it does not cover the other cards on the table. The player can draw the card from the top of the pack or...
Welcome to the Port of Dutch Harbor, the gateway to King Crab fishing in Alaska. Every year, hundreds of crews gather in this small port to take advantage of the very short fishing season in their attempts to get rich overnight. But beware, the Bering Sea comes with great threats, challenging even the fittest. You will face freezing temperatures, waves the...
The game system uses a broadside ship plan to record both the ship game details and the damage caused by shooting. Guns, turrets, conning tower, propulsion, steering gear, magazines and quick firers are all shown, and the damage system records hits and resulting damage. Also included are ship’s crew skills, differences in technology, armour penetration and...
At Pete’s Plaice, hungry diners wait to served a selection of seaside favourites. Beware of the greedy seagulls though. They will swoop down to try to steal the food off your diner’s plates, unless you can stop them. Use power cards to ward off the seagulls on to other player's or else feed the pesky birds. On your turn you will have a choice of serving a...
The players start with one pawn on space 1. Movement is determined with one die. The first player to reach space 90 wins the game. On some spaces events hinder or benefit the players. Some events cause the player to start with a secondary pawn to rescue the primary one, which has to stay on it's space till the secondary pawn arrives. If this is achieved...
In Phantom Seas, you want to claim as much treasure as possible without having it stripped away from you by the phantom ship that patrols the waters. To set up, place the 22 treasure tiles face down at random on the designated spaces on the game board. These tiles are worth 1-3 points as indicated by the number of locks on them. Place the included compass...
Observation, memory and swiftness are required to build imaginary and colorful lighthouses, over the 5 levels of play. Each round, a "Lighthouse" pattern card is revealed. Each player try to stack wooden pieces (mainly wooden discs) of the correct shape and color from a common supply. The fastest player to complete his lighthouse put a stop to the round...