The players start with one pawn on space 1. Movement is determined with one die. The first player to reach space 90 wins the game. On some spaces events hinder or benefit the players. Some events cause the player to start with a secondary pawn to rescue the primary one, which has to stay on it's space till the secondary pawn arrives. If this is achieved...
In Phantom Seas, you want to claim as much treasure as possible without having it stripped away from you by the phantom ship that patrols the waters. To set up, place the 22 treasure tiles face down at random on the designated spaces on the game board. These tiles are worth 1-3 points as indicated by the number of locks on them. Place the included compass...
Observation, memory and swiftness are required to build imaginary and colorful lighthouses, over the 5 levels of play. Each round, a "Lighthouse" pattern card is revealed. Each player try to stack wooden pieces (mainly wooden discs) of the correct shape and color from a common supply. The fastest player to complete his lighthouse put a stop to the round...
From the back of the book: 'Sea Battles was a marvelously detailed book on recreating naval warfare. ' Donald Featherstone - author of over 40 books on wargaming and military history This book covers all aspects of naval wargaming with a detailed examination of the key factors affecting gunnery and damage. Chapters include: Napoleonic period rules Ironclad...
Set in the Chao Phraya River in Bangkok, Thailand, the century-old floating market swarms with merchants moving from one stall to another in their own boats. Water markets were centers of economic activity, and now you can relive the experience of one of those ancient merchants. Phraya is a commodity-speculation, pick-up-and-deliver game in which players...
Each turn in Pick a Pen: Reefs, the active player rolls the five colored pencils, then chooses one and marks spaces on their individual player sheet. Each other player in turn drafts a pencil and uses it. Pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets. Each sheet shows...
By the time of the invasion of Okinawa in April 1945, the US Navy devised a plan to help ward off the expected kamikaze attacks during the battle for the island. In order to provide an early warning system for impending kamikaze attacks, the US Navy established 16 radar picket stations around the island. "Picket Duty" is a solitaire wargame where you - as...
Ahoy, me hearties! Thar's booty afloat, and me wants me fair share. The sea, she's a-callin' me, so drink ye grog and woo ye lassies tonight, for on th' morrow it's gangplanks and cutlasses. We weigh anchor at dawn! Piece Packing Pirates is a solitaire sea adventure full of sailing, booty, fighting, booty, mayhem and more booty! The game is playable with a...
This is a game for the piecepack game system. The rules and examples of play are in the files section. In the Age of Sail there was the development of the Battle Line to have a combat effectiveness as high as possible. In particular the British Royal Navy laid this doctrine down in the Fighting Instructions and adhered to them in a stubborn manner. This...
Pillage / Burn is a pirate themed bluffing game for 2-8 players that takes about half an hour. The board shows a mystery ship surrounded by a set of pillage/burn spaces for each player. Start by placing all of the loot in the center of the board. On each turn as the scout, you'll roll the die in secret and try to trick the other players. Everyone who got...
Taken from www.evid.com (Evidence Interactive Website) : Pillage & Plunder is a pirate-themed, strategy card game that features 298 full-color, high quality playing cards with original artwork by artist Josh Fisher. In Pillage & Plunder, you take the role of a pirate captain. You sail in a dangerous sea full of rival pirates, heavy-laden merchant ships...