"Okinawa!" is a two-player wargame recreating the land, sea, and air struggle for the possession of the Japanese island of Okinawa, from April to June 1945. Seen as the last steppingstone for the final jump toward Japan, the battle was important for both sides. The US had to prove it could overcome enemy resistance, securing airfields, and, after the...
A gateway naval strategy game with no reinforcements on the way. Players take the helm of a fleet they construct at the beginning of the game to sail around the map, seize islands, and loose cannons on the enemy. First to control 6 islands or be the last ship sailing is claimed to be the newest Old Salt and is the winner of the game. Players can opt to...
Send out your ships! Construct cities! Can you be the one to control the seas and land? This is a worker placement game. Players are managing their resources to send out ships to bring back treasure and bounty, and to build up their cities. On a turn you: get workers, get income, remove or add workers, and then place your workers on the various places on...
Are you the best Merchant of Venice? Sailing along the courses of ancient Venetians in Oltre Mare, the unknown lands of Barbaria. Looking for the most precious wares and the richest stocks; exchanging wares with other merchants, loading your ship and selling at the market; but at the same time trying to escape the ever-present pirates.... Oltre Mare -...
Another simplistic sailing simulation, this one is based on a real event: the sailing competition of the XXI (21st) Olympic Games, Canada 1976. It comes with a huge (58x78cm) board, 6 boats, 3 buoys, 2 dice, a set of sailing cards and a set of advantage cards. Players sail one of the triangle courses as printed on the map; each course is used for a number...
The special dice included in this set have an image of a lighthouse on each die instead of the number one. As each player rolls, accumulating points on their way to 100, the lighthouses signal danger! Roll one lighthouse and you lose all points from your current turn, roll two lighthouses and you lose all your points from the entire game, but roll three...
(From the rule book) On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. From Drake and his sea-rovers to Blackbeard, the Barbary Corsairs and the Wo-k'ou of the Far East, pirates have haunted seas across the globe, preying on port and vessel alike. Now you too can recreate the exploits of...
This game is simply a small booklet, 36 pages. The players need to supply miniatures, terrain, dice, etc. This game is strictly for skirmish wargaming, meaning one figure represents one person. The game contains rules for miniatures gaming with 17th-century swashbuckling pirates and musketeers, as seen in the movies. Rules are given for movement, ranged...
In this thrilling tabletop experience, players will take command of powerful fleets representing iconic nations—Germany, the USA, Great Britain, or Japan—during a pivotal era of naval warfare. Embark on an exciting journey of naval warfare and strategic dominance-it’s a test of wits, tactics, and creativity as you command your fleet and outmaneuver your...
In Onk-Onk, the player sea lions compete against one another recklessly by throwing explosive fish back and forth in their annual game of Otariades, "otarie" being the French word for "sea lion". Onk-Onk is a rhythm and observation game, with the players clapping their hands to a shared tempo; while still clapping to the tempo, the active player will cover...
This solitaire game depicts the struggle between Allied convoy ONS.5 and a large number of German U-boats in May 1943. This struggle is considered a turning point in the Battle of Atlantic. The player tries to sink as many merchant ships as possible, the game system (rules and charts) governs the actions of the escort vessels. Sequence of play (as taken...