Designed by Rod Hunt, A Medieval Naval Wargame is a miniatures rules set that appeared in Issue #1 of Military Enthusiast magazine. The game is designed for 1/3000th scale models (although other scales may be used). The game uses 6-sided dice and includes simple rules for weather, boarding, archery attacks, the affects of tides and currents, morale, &...
Game features one 22x34 map, 600 counters and a 56 Page rulebook and a 48 page scenario book. Scale is 15-40 miles a hex, each turn is 2 weeks, units are ships, divisions and brigades. One of the very few games to cover both the land and naval aspects of the War in the Desert in World War Two. This is a Japanese game with translated rules. Buyer caution:...
This is a doujin (fan-made) game that was only for sell at Japanese game shows. It was made on demand, and you had to order in advance to get it, then pick it up at the show. They were not made for the general public. This game deals with the Mediterranean theater during WW2 and pits the UK versus the Italians and Germans. The game contains three scenarios...
“In 1571 Pope Pius V succeeded in uniting Spain, Venice, and the other Mediterranean Christian powers into the Holy League. The Holy League fleet was commanded by Don Juan. They encountered the Turkish fleet near Lepanto and won a decisive victory . . . Lepanto was the largest naval battle of the renaissance, and the last great battle of the oared galleys....
Mediterranean Salvo! is a game module that may be used on its own, or in conjunction with any previously published modules of the Salvo! system. Mediterranean Salvo! contains the basic rules of the Salvo! system (in the form of the postcard game which includes ten ships), a sheet of 42 ships from WWII Mediterranean fleets, and a rule sheet containing...
Before preparing for the dive you receive some objectives to locate the areas of some animals and others to avoid. Who will be able to complete it first? Abstract board game of 18 cards for two players where we will carry out an underwater expedition through the Mediterranean. Players must form a common sea of cards in which different sea creatures will...
The game is based on the following idea: A number of Greek youths and maidens intend to visit the "Island of Friendship". Each player initially receives 30 tokens, of which he pays 10 into the till. If the cash runs out during the game, each player pays in another 10 tokens. The Players take turns to roll and move. The ships depart from space A, but are...
Meeresrauschen is a tactical card game for 2–5 players, ages 8 and up, where players compete to collect and arrange a unique row of nine marine animal cards. Each animal has real-life traits that influence gameplay. Strategic use of action cards allows players to disrupt opponents and protect their own progress. With quick setup, simple rules, and...
The Far East - North is an empire-building strategy board game for 3 to 5 players, set in East Asia. In this game, players lead their historic empire as they gain victory points by expanding their population, building cities, trading and developing their knowledge and culture. Notwithstanding its large scope, the game's core mechanics are straightforward...
The Far East - South is an empire-building strategy board game for 3 to 5 players, set in East Asia. In this game, players lead their historic empire as they gain victory points by expanding their population, building cities, trading and developing their knowledge and culture. Notwithstanding its large scope, the game's core mechanics are straightforward...
Men (Egyptian: Mn) is a 5,000 year old game from ancient Egypt. It is roughly contemporaneous with Mehen and Senet. One of the most mysterious of ancient games, only two partial boards have been discovered by archaeologists, along with a detailed tomb painting depicting the board layout and playing pieces, and one sculpture depicting players playing it...