Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods, specializing into a varied tech tree, and unlocking advanced game engines that will be completely unique to each play! Once your shipments enter the open sea...
“I wish to sail in harm’s way…” --John Paul Jones In Harm’s Way portrays four famous naval battles fought in early months of WWII for control of the Dutch East Indies (Badung Strait, Balikpapan, Sunda Strait and Java Sea). Although severely out numbered by the Japanese, the American, British, Dutch and Australian (ABDA) naval units fought valiantly...
In Harms Way gives you the flavor of naval surface actions from the 1890's thru 1945. More importantly it accurately portrays each ship and it's capabilities allowing the player to simulate any type of action, from ship on ship up to major fleet engagements like Tsushima, Jutland or Leyte Gulf. Players can do conventional tactical battles where you close...
A hidden movement (double-blind) game on the Battle of Midway, June, 1942. Two-hour game turns, 40 mile hexes, individual ship counters (except destroyers and transports), and air counters represent squadrons of 3-8 planes. Contents include 300 die-cut counters, 2 strategic movement maps, 8 Task Force Display cards, 5 reference cards, hit record pad and...
Indian Ocean Adventure, designed by Marc Miller and released in 1978 by Game Designers Workshop, simulates the Japanese raid on the British bases in Ceylon in early 1942 and uses the same basic concepts and rules used by the designer in his previous games, Coral Sea and Battle for Midway. It includes special design features to simulate the fluidity of...
“The profound influence of sea commerce upon the wealth and strength of countries was clearly seen long before the true principles which governed its growth and prosperity were detected. To secure to one's own people a disproportionate share of such benefits, every effort was made to exclude others, either by the peaceful legislative methods of monopoly or...
A quick playing set of fleet action level Renaissance naval rules covering the period 1450 to 1600, allowing large scale battles such as Lepanto and Prevesa to be completed in a couple of hours or less. They have been written with 1/2400 scale models based in groups or stands, with each stand representing 5 to 10 ships. A range of suitable 3D models are...
“…for the inmost sea of all the earth is shaken with his ships. They have dared the white republics up the capes of Italy, They have dashed the Adriatic round the Lion of the Sea, And the Pope has cast his arms abroad for agony and loss, And called the kings of Christendom for swords about the Cross…” from Lepanto by G.K. Chesterton 1571. Suleiman the...
As a pirate, it is your objective to capture enemy or neutral vessels and islands, thus obtaining gold to outfit or improve your own ship. The ultimate goal is to conquer the "Island of Pirates", which gives this game its name. To achieve the goal, the players can explore the seas surrounding the fabled island, always having at least one watchful eye of...
Designed and published by the sailboarding community in 1988, Pro-Am pits players (sailboarders) against each other as they race around the board collecting sponsorships, forging a career, and testing their knowledge on sailboarding. The game can be played on three different levels, from the experienced sail boarder down to the first timers and...