Over centuries empires in the Mediterranean Seas invested in expansion of their territory, mostly peaceful by merchants and not by soldiers. There have been immense opportunities to build trading powers in the rich and fertile regions all over the Mediterranean Sea. But the moment will come when the greed for more power and wealth can only be stopped by...
A 2 Player abstraction of a Ship Battling game using a standard 52 Poker Card Deck of Cards. Poker Hands are resolved as 3-Card Poker. Playable with Optional Rules which bring the game to a whole nother level! Played on a 3x3 Map grid, Players, otherwise known as Captains, place Cards down as Ships, called Card Ships, and use combinations of Poker Hands as...
Hitler Strikes North is a remake and facelift of a classic game from the 1980's by Quarterdeck Games, and licensed to Hobby Japan. Many of the changes from the original reflect research I have conducted since the original game design and are reflected from our co-authored book Hitler Strikes North. Errors have also been corrected. The game map shows...
HMS Rules is a naval combat miniatures game (using the Matrix system) set in the Napoleonic/American Revolutionary era. Players control either the British, French, Spanish or American fleets. Players must provide their own equipment (dice, map with squares, counters or miniature ships, etc.). The game consists of a single 16-page rulebook, including a few...
The Hochseefischer (Offshore fisherman) board displays North and Baltic Sea with several fishing grounds. Every player has a small plastic "trawler", which looks suspiciously like a ferry boat. The predetermined courses often divide and circle back - the player throws two dice and decides if uses both or only one of them to reach the richest fishing ground...
Hold Your Breath! is the final chapter in the "Get Bit Casual Trilogy" by Mayday Games, but you don't need to know ANYTHING about the first two games in the series to play this one other than that we are revisiting the dumbest pirates known to man. They have been kicked off the ship by their captain in Walk the Plank and chased by sharks in Get Bit, and...
In Hold Your Breath!, the game is played in two rounds. In the first round each player may dive deeper, providing they have the "Swim" and "Air" cards to do so. Players press their luck each turn since it is the pirate who dives the deepest in round one AND resurfaces in round two who is the winner. Players can play "Panic", "Shark" and other nasty cards...
From the publisher: In Hold Your Breath! each player assumes the role of a pirate treading water in the ocean. These brilliant tacticians have decided to play a game of "Hold Your Breath" to see who is the toughest pirate because, you know, what else are you gooing do in the middle of the ocean facing certain death? The game is played in two rounds. In the...
HoldFast Atlantic recreates the ship battles contesting control of the Atlantic Ocean during World War II. The navies of Britain and the United States are challenged to keep sea lanes open for its convoys. German U-Boats prowl these waters and German and Italian battleships and cruisers threaten the sea supply lines of the Allies. The great Axis warships...
Hollands Glorie is a game about tug-boats on the North Sea, inspired on a novel with the same name by Jan de Hartog. The gameboard depicts the North Sea, with six harbours and six offshore platforms. At the start of the game, eighteen ships are placed at sea. A Weather Card is drawn, which shows the weather in different areas, and two ships which are in...
Home Port is a shipping themed board game, designed to bring people together around a journey of fun, concentration and celebration. Home Port incorporates economic principles such as supply and demand, cash-flow, buying and selling of both natural resources and containerized goods, as well as various real-life applications affecting the world of shipping...
Hooked on Bass is a VCR board game about bass fishing. Players roll dice to move their boats around the board and fish by playing cards, rolling dice, and cross-referencing the results with their board location in a reference book that comes with the game. Players who fish successfully play the VCR tape to determine what size of fish they caught. The...