One player represents Störtebeker and gets the black pirate ship. Up to five players represents the Hansa and get a "Hansa-Kogge" each. A token is placed at each harbor. All remaining tokens are places at Hamburg, where the Hansa players start. Each gets a starting capital of 6 tokens minus the result of his first die roll. The Hansa ships move on the...
From the publisher: The players, as merchants in the time of the Hanseatic League try to carry salt from Lübeck to commercial ports and exchange them for needed products. The exchanged goods must either be brought back for domestic storage (on the storage card) or to trade offices in other harbors, in exchange for other needed products. On the storage...
Welcome to Harbor Hustle! An exciting game of strategy and exploration for 3-5 players. As captain of a fishing vessel, you'll race to collect the most valuable fish and sell them before your competitors. Use your daily profits to upgrade your ship and outpace your opponents. Will you have the fastest engines? The greatest rods? Or the most seasoned crew?...
Harbour of Fortune is a 2-4 player strategy game set in 1653 New Amsterdam, early New York, where players take on the roles of rival merchant families vying for wealth and influence. Build canal houses along the bustling harbor, sail ships to secure trade routes, and invest in ventures to grow your fortune, all while navigating disasters and outsmarting...
This is the first edition of the Harpoon Modern Naval Miniatures Rules was published in 1981. It explained the basics of modern naval combat and allowed players to take on the role of a ship captain or formation commander. It received the H.G. Wells award as the best miniatures game of 1980. Because it described the technical aspects of naval warfare in an...
Harpoon simulates modern naval warfare. Its rules tell how ships and aircraft move, detect enemy contacts, and attack them. Weapons inflict realistic effects, and proper naval tactics produce accurate and believable results. The die-cut counters included in the game make it possible to take this game home and start playing. Tom Clancy's books Hunt for Red...
An expansion for 3rd Edition Harpoon, it contains over 35 premade forms covering ships from both American and Soviet naval and air forces. It includes: USS John F. Kennedy (CV-64) USS Nimitz (CVN-68) USS Iowa USS Ticonderoga USS South Carolina USS Virginia USS Belknap USS Coontz USS Radford USS Isaac C. Kidd USS Clifton Sprague USS McCandless EA-6B Prowler...
An expansion for the 3rd Edition Harpoon, it contains pre-made submarine forms for 7 different countries, and over 35 submarines. It includes: USA - Barbel class, Los Angeles class, Imp. Los Angeles class, Narwhal class, Permit class, Seawolf class, Skipjack class, Sturgeon class USSR - Akula class, Alfa class, Charlie I class, Charlie II class, Echo II...
An expansion for 3rd Edition Harpoon, it contains pre-made aircraft, submarine, and ship forms of 10 different countries as well as an ASW scenario generator and playing aids for ASW scenarios. It includes the following forms: Canada - Iroquois class, CH-124 Sea King France - Amethyste class, Georges Leygues class, Le Redoubtable class, Tourville class FRG...
Subtitle: "Ships, Subs, Aircraft, Weapons and Electronic Data." The heart of the Harpoon modern war game is its information-packed DATA ANNEX. This is the fully revised 1990-91 edition, edited and updated by Harpoon designer Larry Bond. The latest intelligence on naval weaponry- statistics, data and details that define the ships, subs, aircraft...
South Atlantic War contains an in-depth treatment of all aspects of the 1982 campaign in the Falkland Islands. It's scenarios can be played separately of as a connected campaign. The scenarios include information from recently released sources, complete orders of battle for both combatants. There are: - 26 Scenarios - 60 Pre-generated Aircraft and Ship...