Graf Spee is a World War II tactical naval game, pitting the German pocket battleship Graf Spee versus three Royal Navy cruisers off the coast of South America, December, 1939. Designed by Gary Graber. The game was initially released as a "Mini-Sim" game in Panzerschrek #13. The required the components to be photocopied and mounted prior to playing. It was...
In the wake of the Great War, a new arms race loomed. The United States and Japan each trusted in a strong navy to achieve future security and retain political influence. Within three years of the Treaty of Versailles, no less than twenty-five new battleships and battlecruisers had been ordered by the two powers, exactly equal to the number already in...
Grand Army of the Republic is a two player Strategic level wargame simulation - designed by Roger Nord and published by Task Force Games in 1988 - covering the whole American Civil War. The time is spring 1861 and the place is America, poised on the edge of Civil War between the new Confederate States and supporters of the Union. As either the North or the...
Issue game of old Game Journal 50. Designed by Akio Kikegawa. Covers the naval battle of north sea during WW1. One player controls German fleets and the other player controls British and American fleets. Each turn, both player proceed their construction and decide whether he'd like to have a naval combat. In combat, each player alternatively place one...
"Grand Fleet" is an uncomplicated wargame on the naval struggle for control of the North Sea and British and German home waters during World War One. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems. The intent of the game is to provide a broad overview of the...
The cards are printed with representative battleships, aircraft carriers, cruisers, and destroyers of World War II. In the game, the first player to attack organizes an invasion fleet from a hand of five cards, while the second player organizes a defense fleet from a hand of seven cards. The first player to attack wins the game when he or she withstands...
SHIPS: Description and Definition of the ships; Clean and foul hulls; Working out ship factors from historical references; The Early Period (16th Century); The Middle Period (17th and early 18th Centuries); The Late Period (late 17th and 19th Centuries); Points Values (all periods); Creating Forts and Shore batteries (all periods) COMMANDERS AND CREW:...
This is a non-essential supplement which allows the reader to have a look at the that time battle orders. Employing a large 11" x 8.5" format, its 124 pages contain all that is extant of the (then) classified material of the battle. Separate chapters are dedicated to Battle Orders (including formations), Gunnery Instructions, Cruiser Instructions...
Grand Fleet is a complete standalone game. It employs the Battleship Captain game system of swift naval combat, and the rules and components of the two designs are fully compatible. If you own Battleship Captain, you already have all the components contained in Grand Fleet. Scenarios include: Dogger Bank, Jan 1915 Falklands, Dec 1914 Goeben vs. Cruiser...
From the publisher: Grand Fleets is a comprehensive miniatures game of dreadnought-era naval warfare. In addition to rules for everything from ships to aeroplanes, Zeppelins to submarines, the rulebook includes: Data cards for over 120 ships, plus guidelines for converting any ship of the period to game values; Eight scenarios encompassing conflicts from...
From the publishers website Grand Fleets II is a miniatures game of naval warfare during the age of the battleship. From the ironclads of the late 1800s to the super-dreadnoughts of World War II, players can take command of the ships that altered the course of history. Great pains have been taken to accommodate a wide range of preferences: hexes or no...
"The British navy saved the world." King & Kaiser is the first scenario book for the second edition of Grand Fleets. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian rock, the course of...