Faros (Spanish for Lighthouses)is a game for two players. The player is the captain of a cargo ship and must carry a load of containers from one port to another. The twist is that the ships must cross through a sea full of dangerous islets and rocks. However in each islet there is a lighthouse that if switched on can help to avoid collision with the rocks....
FarWater is a marine board game set in the time of the great discoveries in which 2 to 5 players gather riches through trade and piracy, exploring and settling an archipelago of islands they created. FarWater modular board creation system is designed to create unique basins for movement of ships, as well as islands of any size and shape. This is done by...
WW2 coastal warfare rules During the Second World War there was a trend away from engagements between conventional battle fleets. No where was this trend more evident than in the field of Coastal Warfare. Each night the stillness of the ocean dark would be shattered by the roar of engines as in every theater Patrol Boats began their deadly game of cat and...
From the Introduction "Last year I promised to present for discussion a set of rules covering the Armada period of naval warfare. Here are those rules, or rather a fast play version of the Channel Wargames Group's current set. "The philosophy behind them is both to make an attempt to make a set of rules that give a good flavour of the period and the...
These rules are based on a version of Fast Play Napoleonic Naval Rules that appeared in the first printed edition of the 'Wargames Journal' magazine several years ago. They have been adapted and amended since then to reflect new interpretations of combat in 'the Age of Sail' and to learn from other rule systems. These rules do not claim to be an original...
These rules are for use with very large scale fleet actions. They give the possibility of refighting an action as large as the battle of Jutland in just a few hours. They include full information to fight with the ships that existed at the time in the squadrons they were actually in. Counter sets for each squadron are available by email once you have...
These rules are for use with very large scale fleet actions. They give the possibility of refighting an action as large as the battle of Jutland in just a few hours. They include full information to fight with the ships that existed at the time in the squadrons they were actually in. Counter sets for each squadron are available by email once you have...
"Fatal Alliances: The Great War 1914-1918" is a World War I version of World in Flames. Like its predecessor, Fatal Alliances is all encompassing and represents every theater and aspect of the First World War. Fatal Alliances expands upon the military system of World in Flames to highlight the diplomatic and civilian fronts. When we think of the First...
Publisher's blurb: A Fatal Attraction: the Gallipoli Campaign, is a wargame simulation of the 1915 Allied French and Commonwealth forces) offensive against Turkey. In the beginning, it was Churchill's idea... a way of putting the old "pre-dreadnoughts" to useful service and making a show of strength in the waters off Istanbul which would, he said, cause...
Fear God & Dread Nought 2nd Ed. covers the period centered around World War I. This game uses the same terms and game system as other Admiralty Trilogy games (Harpoon, Command at Sea, and Dawn of the Battleship). Those familiar with any of these games will have no difficulty stepping into the First World War. A jumpstart scenario allows the novice to play...