Confidence is a "word poker" game in which players will have to test their vocabulary and their nerve! Players will attempt to make words that contain all of the letters dealt from a "Payoff Deck" and at least one of the two letters dealt to them as a hand. A player may "cash out" with a word at any time, but since the point values of the letters increase...
Conjudingo CE2 includes 3 games easy and fun to work the verbs of the 2nd and 3rd groups present, future and imperfect (auxiliary, 1st, 2nd and 3rd groups) with the children of CE2 in the CM1. The different animals on the maps help you verify whether the combination is good. Conjudingo is the practical and playful tool for all conjugations of the...
Connect Five is a crossword-style word game. With only five letters (cards) available at any time, players take turns making words, crossword-style. The set contains 48 letter cards, each with a point value. Six letters are always in play, but you can only use five of them to form interconnected words. One of the six letters must be discarded at the end of...
Two rival business magnates are competing to take control of a high-rise office tower. Each owner operates a business on their side of the building. Before leaving for the day, each of the owner’s employees pulls the shades on their windows to reveal random letters. When the owners arrive back to work in the morning, they check to see what words have been...
Connectables is a fast-paced, engaging and strategic tile-laying game where players connect patterns, words, and numbers to outsmart their opponents. Each tile features a unique combination of a number, shape, and letters on its edges. The goal is to strategically place tiles to form connections along the edges, creating a dynamic and ever-changing game...
Description from the publisher: The 'Connections Card' Game is all about conceptually connecting words found on adjacent cards. It can be described simply as a cross between Scrabble™ and Dominoes. The game contains 124 cards with 496 English words. Each card has four family-friendly words (one per edge) and a point value between 1 and 5. There are 17 ways...
Ten Noun cards are place on a board (numbers 1 through 10 appear below each card's slot on the board). One Adjective card is placed up on the board as well. Each player has a pawn and a voting deck of the same color. The voting decks are simply sets of 10 numbered cards. Simultaneously, everyone places one of their voting cards face down, the Noun card...
Consensus Junior is the third and newest addition to the award-winning Consensus collection. As the name implies, this one's for the kids. The game follows the same, award-winning design as the other two versions. There's a large, colorful board, a deck of 200 noun cards, a deck of 75 adjective cards, a deck of voting cards (8 sets of cards, each with a...
Teams compete to reach the winning square first. On a turn, a team is given a card with five words on it. They roll dice to determine their sequence of letters (e.g. B-J). Then the timer starts. The team's active clue-giver must use single word clues, in sequence, to get his or her teammates to guess the key words. An example from the box bottom: Block......
A competitive game where players must create the longest possible words from different words, starting only with consonants and following precise and challenging rules. Each player must create their own words from a set of three consonant cards that they can win through an auction. —description from the designer Gioco competitivo in cui bisogna comporre le...