Only one player can play at a time. The length and inital letter of the word the player must generate is determined by spinning two spinners. The player has one minute, as timed by a sand timer, to generate that word on a specialty Word Clicking Unit. A player's score is determined by the value of the letters in the word composed. More common letters are...
Cliffhanger is basically two teams making up a story each - play passes around in a circle from one person to the next with the previous person ending on a "cliffhanger" so the story can continue. There is a spinner and category cards with the following round information: Lightning Round ABC Round Same Word Round One Syllable Round Normal Round There are...
User summary クロックワークメモリオン (Kurokkuwa-ku Memorion) Clockwork Memolion is a two player fantasy cardgame. You battle against your opponent by customizing your memory-lost characters by injecting various memories (words). Hence, the same character may be altered to execute different effects and abilities. First one to put your opponents' life to 0 wins the...
There are 10 different games in this box with three classic games (f.e. the naval battle) and seven more unknown titles. Even / Odd: is an interesting tactical game, where players take turns to move numbers on a squares adjacent to occupied squares. The goal is to catch the opponentby playing in a box completely surrounded by occupied squares. The...
Second compilation of ten games with three classics (f.e. Hangman) and seven other "unpublished" games. The Boutamot: An original word game, where a coil is formed of words that begin with the end of the previous word. The more we make big words, the more we encroach on the previous word, the more you score points. The Tower Word game with anagrams. At...
From the publisher: The game where the answer lies in the clues! It's a race against the timer to get your team to shout out the right words... and as the timer ticks, your score goes down. Sounds easy... perhaps... except you can't speak to them. All you can do is write down five clues. Give the right clues and maybe they'll get the right answer. But a...
In Clue Quest players have hands of nine letter cards with which they form words. This is done one at a time; the active player plays cards face-down to form a word and then gives a crossword-style clue to it. The other players then have to guess the word. When someone thinks they know the answer they announce this and then the other players have a short...
In Clues in Twos everybody has 90 seconds to write up to 10 two-word clues to describe 10 things. Swap your clues with another player and guess what they are describing. You both win points for correct guesses. Much like the ideal clue, the game is short, sweet and perfectly formed! It takes minutes to learn and will have you laughing at how you and your...
Cluesome was an invention of the California NPL (National Puzzlers League) group, but traveling members and conventions have spread it to other parts. It requires a moderately large group of people -- 7 or 8 is barely enough to keep it interesting, 10 is good, and I have seen it played with about 15 players. The object of the game is to try to give clues...