Whirl-A-Word is a fast-paced word game for two or more players. Compete to make the best word from your set of magnetic letter cubes. The ideal strategy for winning involves quickly forming the highest-valued word from the target group. Setup: Give each player their coloured set of seven letter cubes. Shuffle the word cards and place face down between the...
In Whirling Words, players score points by forming words of a length, starting letter, and ending letter as indicated by the spinner. Only the most common letters are given on the two letter layers of the spinner, eliminating some unworkable combinations for game play. Whirling Words looks to be an example of an item made by a producer of war-rationed...
Whirred PLAY™ - ‘The Holy Grail of Family Board Games’ What is Whirred PLAY™? Whirred PLAY™ is a unique word game designed so that anyone can win regardless of their vocabulary and designed so that everyone can play together no matter the composition or size of the family or social group. Reason Whirred PLAY™ was Developed Whirred PLAY™ was developed...
Whizizzle Phonics is a fast-paced phonics game series that teaches the sounds of the English language. Designed by a dad and perfected by teachers, this series of phonics games keeps kids engaged in learning. Guided by the whimsical, yet brilliant Professor Whizinpiggle, a wise old pig who loves to read, kids learn phonics basics quickly and completely...
WhizORD deck has 108 cards, each having a letter of the alphabet, and a value from 1-10, rarer letters being worth more. Rules for several games are included: Poker-WhizORD: Like draw poker with 7 cards and one draw per hand. The player with the highest-scoring words adds it to his total. Alternate rules add chips and betting typical to poker, with up to 3...
The Whole Brain Game is a fast-paced, interactive party game that challenges players to think creatively and analytically under pressure. Designed for ages 11 and up, it stimulates both the right and left hemispheres of the brain by prompting players to generate rapid-fire responses to thought-provoking prompts. Each turn begins with a roll of an...
ナゼカヨメチャウ (Nazekayomechau) (Why can you read this?) is a party/action game from Japan. The idea came to the designer whilst editing rules for games and looking for typos. It is based on the internet meme Typoglycemia. In the game, players take turns asking the question. They read the answers to two texts and then show the texts to the other players. But...
From the back cover: "Why Not? is the magnetized board game that's like a card game and word game rolled into one! Use the four different colored alphabets to make set of three and four of the same letter. Make "runs" in alphabetical order. Or spell words using all one color. The more letters you use each turn, the higher you score. It's a constant...
Co-operate, making the longest words you can, whilst staying in balance. In this game you are a team, trying to get the best score you can! Work together, re-arrange cards and make words to score points. The goal is to score the most, whilst ensuring your score piles are perfectly balanced at the end! You can only move your partner's cards, but must make...
Invent amusing little phrases; reverse-initialisations. The judge picks a topic, flips over 2 more cards (for 4 letters) and everyone else races to come up with a 4-word phrase, using those 4 letters as initials. The inventors of the best phrases (as chosen by the judge) are rewarded and the winner becomes the next judge. This is one of many games playable...