Quiddler Junior is a card game in which players try to score the most points possible by creating words from the letters in their hand. The game lasts six rounds, with players receiving 2-7 letter cards each round: two the first round, three the second, etc. Players play simultaneously, drawing and discarding one card at a time until a player can use all...
Party game. Each guest is given a card with 3 different games on it. It is best played as a 'speed-quiz', i.e. first to solve each section will win. Game 1. Odd One Out - similar pictures are grouped in three's. One is very slightly different and your task is to find that 'Odd One Out'. Game 2. Two Alike - another observation test. There are 12 pictures of...
Quill Seeker is one of the 8 games in Dr. Finn's Book of Two-Player Strategy and Word Games. The game consists of one game sheet and requires no other components -- just a pencil for each player. Quill Seeker is a five-round competitive word game in which players capture letters from a shared grid to build high-scoring words. At the start of the game, a...
Quillico - "The Every Which Way Word Game" -- has 134 octagonal letter tiles: 98 black letters, 31 red letters, and 5 wild tiles. The tiles are spread face down on the table, and each player draws 10 tiles and turns them face up. The first player spells a word in the center using their tiles, and after that each player spells a word using their tiles that...
In Quills, players use letter cards to form the best word – that is, the one worth the most prestige points – that they can. The words are critiqued, with the fewest critiques going to the most prestigious word. After ten rounds, the player with the fewest critiques wins. If you can't make a long word, you can instead try to make one that ends in a string...
Quirk is played on a 9x9 square grid which is divided into four spirals radiating from the center. It requires eight dice with letters on the sides (the distribution is not given). Letters are written in the spaces. On each turn the player rolls the dice and attempts to make a word using them. After the first word (which begins in the center), each new...
Quix!, by Marco Aurélio Tayt-son, is a hysterical word challenge where up to 8 players challenge their knowledge in various game modes, always racing against time! At each turn, players must guess words on categories beginning with a random letter before the time runs out. Reveal a letter, roll the die, follow the game mode instructions and try to best...
Each player will have 5 letter cards, 2 wild cards (double letters), and 1 challenge card. They must answer the questions placed in the center of the table as quickly as possible until they run out of cards. The first player to run out of cards wins. The game adds chaos with the challenge cards because they offer actions that can change the pace of the...