A Mille Bornes variant in which players must form the sentences with the words on the cards. The goal is to make sentences with these words. Since we Dujardin, add a few cards of attack and defense. The fire becomes red misspelling, and the green light a dictionary. Draw a card to your hand, play or discard. The game ends when one player has placed a...
MillennialToons can be described as a nostalgic charades infused with some aspects of Taboo. Players take turns describing a movie or TV show on a drawn card to their partners without using the words or phrases on the card. Players must first draw a white challenge card to set the rules for the round. The opposing partners watch a timer to stop the game...
A game in which players make words from a central pool of revealed letters. By making an anagram of other players words, or adding letters, words may be stolen. Designed by the charismatic but maybe slightly loony Professor Julius Sumner Miller who hosted a children's popular science TV show in the 1970s in Australia. Consider this section from the rule...
Password is brought into the 21st Century, both on television and as a home game, by being composed of nothing but Lightning Rounds. Mm-hm. Two teams of two players play four rounds. Each round consists of each team getting 30 seconds (measured by an electronic timer that plays the think music from the series) to score as many of the five passwords as...
In this game players try to spell the word "Millionaire". Each player is dealt 7 letter cards. To start, you begin by laying down the letter "M" and any other letters (in sequence) that you can. If you cannot make a play, you draw a card instead. The other players also add letters to the word (if possible) on their turns. When the word "Millionaire" is...
Working in partnership, each partner spins to get a letter. Now, the partners have 30 seconds to see if they can individually come up with the same 'phrase' using the 2-letter acronym. Bonus points if even 1 word matches. If not, then they can try to make the 3 or 4 words into some sort of sentence. If they pass the judging, then they can move on. It's...
From the game rules: "Mind Mover 3 is a challenging word game for 2 players that simultaneously pits YOUR mental skill and ability against that of your opponent. To win YOU must be 'THE MIND MOVER'. You must outsmart your opponent through the skillful selection of different letters to discover first the 'HIDDEN WORD' and then its PREMIUM WORDS. Mind Mover...
Edward De Bono's "Mind Pack" has a book (Mind Power) and a package of pieces that are used to play over 80 games and exercises to help with thinking more efficiently, creatively and have greater concentration. This product teaches 'lateral thinking' techniques. This is taking familiar ideas and associations and redefining them to make everyday thinking...
Mind's I - Junior Edition : The Game To Hot-Wire Your Brain Players or teams roll a die to move their tokens around a series of 6 different pyramids. Each pyramid is for a specific category (Showbiz - charades, Word Play - word knowledge, Shape Shifter - patterns completion, Learn by Heart - memorization, Eye Spy - analogies and comparisons, and Pattern...
Welcome to Mindmeld, the party game where great minds think alike. Mindmeld: The Party Game is a competitive, high-energy party game where you and your partner draw cards with key words to choose from and try to come up with a word that connects these two key words. The twist? You have to come up with the same word as your partner to score the most points!...