Abracadabra (Who are you? A creative liar or a walking encyclopedia?) is a party game based on the game Dictionary. Here’s how it works: pick a card from the deck, see the word on it and read it out loud. This word is most likely UNKNOWN to you but painfully SIMILAR to a word that you most likely do know. Your task is to summon your deepest knowledge or...
The game where players create their own clues. It’s the new fun family game where players take turns to create their own one-word clues to the hidden word. If the clueless player guesses the hidden word from another player’s clue, then BOTH players score points. But the more clues needed to guess the word means less points are scored unless you’re in a...
A game for foreign learners of the English language. The game contains more than 1.000 questions in 5 different levels, from beginner to advanced. There are also 5 different categories: vocabulary, grammar, phrases, general knowledge, and miscellaneous. A die determines which category a question is asked from. It shows five colours or a star (let's the...
Build your Pop world with your hands and imagination! In Abstratus Pop, players must represent their secret words through sculptures using colorful, transparent pieces and mirrors. With special chips, players interact with each other, being able to limit, exchange, take or negotiate pieces. Abstratus Pop invites you to dive into the POP universe in a...
The gameplay in Abtei der Rätsel is inspired by "The Name of the Rose", but plays much like a variant of Hangman. One card is chosen with a word - either a 10 character word (with the easy cards) or a 5-9 character word with blank spaces distributed throughout (with the difficult cards). The card is placed in a plastic bookshelf, which allows each of the...
This is not only a game, but a piece of art. All materials are hand-crafted and top quality. This comes at a price of over $3000. The gameplay is inspired by "The Name of the Rose": One player writes down a word, breaks it down in several parts and distributes them over several books. The other players - hindered by the word player - are trying to hunt...
The concept is one of the oldest in existence—make the other guy look bad by beating him down verbally. Abuse is a fast-playing game of instant gratification at its most base—serving up heapin' helpings of nastiness on your friends, before they can do the same to you. To quote that eminent sage George Carlin, "It's all about 'doing the dozens.'" Written...
A rummy-type word card game that rewards long words. It has 175 cards, each with two letters; you can use either one when making words. The upper left corner has the letter used in upper case; the lower left has the other letter in lower case, so you can tell whether you want to reverse the card to use the other letter. The game also includes four...
" As early as the late 1800s, a form of "game" (but more accurately a general amusement, as it lacks a scoring methodology and a winner) was offered in the form of a long story containing blanks, and accompanied by dozens of pieces of card-stock paper each printed with one word, usually a noun. When the reader encountered a blank, a card was drawn and the...