In this game players fit words into sentences and guess which Sentence+Word card combos other players made. As the players' "vocabulary" (Word cards) gets more and more exhausted during the game, you must think deeper and deeper to understand what other players mean. In each round each player gets a secret Sentence card with one word missing....
Game for teams - designed for schools - with a basic "watery" theme: the Italian name means literally "river of words". The targets are Ages 7 - 12 students, but the game is also playable by families. A player should be the game master: a teacher, or a member of the family. The goal for each team is to score enough points to reach the final case of a...
There’s an old folk game played on car trips, where you come up with a word using the letters on a license plate, but you must use them in order – BRT can be answered with trebuchet, for example, but not antidisestablishmentarianism. That often-maddening restriction is at the heart of this persnickety bauble. Given the same three letters in the same order...
Welcome, Freelancer! As Unity extends its reach, diplomatic treaties allow for easy travel by members of minor alien polities. Across the galaxy, Krag and Skulker recruits join the already cosmopolitan galactic community. Krag and Skulker crews provide freelancer crew captains new options while undertaking salvage operations and other high-risk business....
The players divide themselves into two teams. The two decks of cards (black and white) are placed between the two teams. Team A selects a player to begin. During the turn, the player rolls a die and takes a Black card and a White card randomly. Then the player reads both cards and shows them to the opposite team. Then he acts (he can speak, but not say the...
A two-dimensional word deduction game. Each player writes five words in a small crossword-style grid and tries to deduce the other player's words. Players take turns asking what letter is in a specific square, and then (if there was a letter in the square) for the location of a specific letter. The winner scores 100 points minus 20 points per word the...
A quick paced game where players are seated around a battery powered electronic timer device. They collectively decide how many rounds to play (the rules don't specify a number). A reader then picks a card from the category deck and reads a category of things that the players must all name. Repeating a thing already named means you are out. The reader is...
Flash Word consists of a deck of double-sided cards. One side of the cards show a number from 2 to 7, the other side shows a Japanese hiragana character. There are several modes of play. All of them require the players to find words quickly in order to earn points. In one mode, the deck is shuffled and placed in the middle of the table. Then, one player...
Players in FlashWordz need to create words quickly by mooching letter cards from one of their opponents and combining the letters with cards from their own hand. At the start of the game, each player receives six double-sided letter cards from the 100-card deck and places the cards on their rack. On a turn, a non-active player starts the timer, then the...