Get ready for fast hands and even faster brains! In Fast Out, there is no waiting for your turn — everyone plays at the same time. Keep your eyes on the category in the middle and check your letters: Can you name a "Sport" starting with "T"? Or a "Food" starting with "P"? Be the first to shout out the answer and play your card to change the category for...
Fast Word is a card game where you create and swap words based on the throw of the die. With the simple goal of creating and keeping as many words as possible, other players try to take your words off the table and even right out of your hand! The winner is the player who has the most points from creating words in his/her possession when the game ends....
Fast Words is a very fast game to form words, where you have 8 letters and a theme, and have to decide a word that relates to the theme, using as many letters as possible and do it the first time. A word about "something with a lot of hair" ... What you thought? Or another about something that "has holes." A pile of theme cards is placed on the center of...
The learners will be able to identify and differentiate between active and passive verbs and replace heavy verbs with lean verbs. For example, the learner would replace the verbs, "utilize" or "employ," with the verb, "use." "Utilize" and "employ" are heavy verbs and "use" is a lean verb. Gameplay is similar to Rummy. The first person to acquire all sets...
In Faux•Cabulary, players create new words for descriptions that lack appropriate nomenclature by using randomly drawn "word segment" dice included in the game. Each round, one player is the Wordmeister while the other players draw three word cubes at random from the box. The Wordmeister reads a Faux•Cabulary card out loud, e.g., "The compulsion to pop...
Faux•Cabulary: Expansion 1 includes fifteen new word cubes and sixty new cards (with 120 definitions) for use with the Faux•Cabulary base game. For those not familiar with the game, in Faux•Cabulary, players create new words for descriptions that lack appropriate nomenclature by using randomly drawn "word segment" dice included in the game. Each round, one...
Faux•Cabulary: Expansion 2 includes twelve new word cubes and sixty new cards (with 120 definitions) for use with the Faux•Cabulary base game. For those not familiar with the game, in Faux•Cabulary, players create new words for descriptions that lack appropriate nomenclature by using randomly drawn "word segment" dice included in the game. Each round, one...
Feeding the Alphabet is a children's educational game designed to teach the alphabet. The game comes with two types of cards, one that has a letter on it and the other that has a picture of food. Players take turns drawing cards trying to match the letters to the food items, i.e. C - Cheese, O - Onion, H - Hot Dog. The winner is the player who makes the...
Feelings was proclaimed winner of the call for projects launched by the city of Poitiers in the fight against discrimination. The goal was the creation of a simple, easily playable game that relies on situations or questions around discrimination. Jean-Louis Roubira, one of the designers, has developed the famous Dixit workshops of language with young...
Feelinks Revelations is the adult stand-alone sequel to Feelinks. After the success of the first, children-oriented, version, Act In Games has decided to expand the Feelinks experience to adults. The game is now fully cooperative and plays in about 30 minutes for 2 to 8 players. While never being rude or inappropriate, this version of the game presents...