High in the mountains, the realm of Inkalam is known for its fertile cornfields, herds of vigorous llamas, and the beauty of the lacustrine cities. But it’s especially his messengers’ guild, the Chascis, which makes it so famous. Inkalam's prosperity depends on the quality of the messages transmitted by the Chascis. You will have to ensure the messages get...
THE STORY High in the mountains, the realm of Inkalam is known for its fertile cornfields, herds of vigorous llamas, and the beauty of the lacustrine cities. But it’s especially his messengers’ guild, the Chascis, which makes it so famous. GOAL OF THE GAME Inkalam's prosperity depends on the quality of the messages transmitted by the Chascis. You will have...
Interference! is a game in which two players attempt to save the world from utter destruction. You are the operators of a missile control mainframe and due to a slight human error, the total annihilation of the world is looming! The systems have locked you out and you can only rely on your hacking skills to regain control. The mainframe's lock is...
The top card from the deck is drawn question-side up. There are 3 answer-variants with rock-paper-scissor symbols. Simultaneously, players show their symbols and then turn around the card. Whoever answers correctly first takes the chip and puts it to the correct number on their 4x4 bingo board. If the player has filled this space already or there is a...
The top card from the deck is drawn question-side up. There are 3 answer-variants with rock-paper-scissor symbols. Simultaneously, players show their symbols and then turn around the card. Whoever answers correctly first takes the chip and puts it to the correct number on their 4x4 bingo board. If the player has filled this space already or there is a...
The top card from the deck is drawn question-side up. There are 3 answer-variants with rock-paper-scissor symbols. Simultaneously, players show their symbols and then turn around the card. Whoever answers correctly first takes the chip and puts it to the correct number on their 4x4 bingo board. If the player has filled this space already or there is a...
Another self-print game from David Simpson (Tug of War). It Counts to Win is an abstract game of dice, numbers, strategy and probabilities. Players roll dice and place them in either their pots, or other players' pots. Players attempt to make a total of '15', but beware, if you exceed 15, you'll have to start all over again, and your fellow players aren't...
It's Contagious! is a pocket card game for fast, fun and strategic game-play. Your goal is to discard all your cards first and have the lowest viral load. A climbing game (like Rummy and inspired by Escalation), cards are placed in a center pile increasing in count until a player can no longer best the previous amount (or use a Power Card). Gameplay gets a...
Jabberwocky is eight games in one box! Use 18 gorgeous cards and 24 gems to play eight completely different games: Bandersnatch: A solo puzzle game by Joel Colombo. Borogoves: A 1-2 player map-making game by Karl Lange. Brillig: A 2-player bidding game by Peter C. Hayward. Gimble: A 2-3 player rummy game by John Fowler. Gyre: A 2-3 player area control game...