Trapped in a drowned world, you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic, you can predict each others' fates and escape unscathed. The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag....
Stars Below is a five-card mini-expansion for the co-operative deduction game The Shipwreck Arcana. These five new arcana cards can be shuffled into the deck for more variety and challenge, and they feature a new mechanism: mandatory effects! These effects allow the cards to manipulate the game state even when they are not being played on. Cards included:...
An alternate Hours card delivered with Atma RPG Kickstarter, with Atma-themed art and the variant Doom rules from the PnP on Shipwreck Arcana site. Alternate rules for "doomed" difficulty. Setup: 1. Shuffle the deck of arcana cards. 2. Remove all but 15 cards from the game. 3. Begin play as normal, but without the doom tracker. Gameplay: - Whenever doom...
The game contains cards with numbers and 'actions' printed on them, in several colors plus a few jokers. This game is closely related to Crazy Eights, UNO, KFC's Assano and KFC's Actiespel. General game-play and basic rules are the same those games, the take-that cards might be different from specific versions of those games. The purpose of the game is to...
Inspired by the traditional Italian game of Scopa, Shokoba is a card game in which two to four players play cards from their hands to collect jewel cards from the table. (With four players, Shokoba is typically played in teams.) The forty-card deck consists of 27 sapphires, 9 rubies, 3 emeralds and 1 diamond. At the start of a round, each player receives...
Shooting Bang is a camp party shootout game. Find ways to cooperate with your teammates, defeat all enemies, and become the last surviving player to win. The core mechanism of the game is one card with three uses. The number of cards in hand represents life, the number of cards in hand represents position, and the card in hand represents action. Each...
In Shotzee each player has a score sheet with four 3x3 grids. On a turn, a player rolls from 1-4 dice (their choice) and then all players must enter the number rolled in an empty space in one of their grids. After all the grids are full they are scored. Players score for columns in which the first two numbers add up to the third, rows in which the second...
A math skills and luck game for any number of players. There is a 48 numbers instead of 9-12 numbers. The box can be used to play 4 versions of Shut Box: 1-9 using just addition - pre-K to grade 2 (ages 4+) 1-12 using addition multiplication - grades 3 to 5 (ages 9+) 1-24 using addition & multiplication with simple complex equations - grades 4 to 7 (ages...
This game which premiered at Essen 2000 is for Ages 5 and up. It is educational in nature -- children who have some ability to count are able to develop their skill. Each of the games is a bit more challenging than the last so once they master one game they "graduate" on to the next. Initially the child simply counts. Later the child uses an included ink...
Renegade Acolytes from the church had once attempted to carry out a dark incantation ritual with the help of an old rune tome. To do this, they created a demonic portal over a pentagram with magical gestures. As the rite progressed, some acolytes soon became clear with horror that they were not capable enough to keep these demonic circle upright. What...
Equipment: -Playing board, 4 playing pieces, 14 Sign cards, 32 Movements cards, Money OBJECT To be the player with the most money after all the signs are placed in the proper order. Simple and attractive children game. Combine letters and numbers skills. The different signs of the 7 shops (TO-YS, BA-NK, PE-TS, FI-RE, PO-ST, MI-LK, BO-OK) have been...
There are 70 Silicon Valley Tarot cards. The 22 cards of the Major Arcana tell the story of the journey of the Hacker, the archetypal seeker. The Hacker himself has no number, but the remaining 21 Major Arcana are numbered from 1 to 21, from the beginning of the Hacker's journey to the end. The remaining 48 cards comprise the Minor Arcana, which is divided...