Using a map based on actual places, this game relies on a card-drawing mechanic for players to determine their end-game strategy. The object is to build terminals and gates at airports, purchase a fleet of various aircraft, and hopefully, overcome pirates and mother nature to fly your routes and collect fares. The player who manages to keep his fleet...
The Game uses the map of Hong Kong Islands District as the background. Players discover the scenic spots of Hong Kong of Islands District and collect scoring points by using transportation card(s) according to the transportation type and number stated on the route. For example, the player uses 4 "Ferry" cards, the corresponding player marker on the map...
It’s a Weird, Weird Galaxy! is a space race and resource management game. Each player, starting from their home world, flies their starship about the galaxy engaging in interstellar trade in order to earn enough Space Bucks to build a string of space stations stretching from their home world to the center of the galaxy. The first player to complete their...
This is Italian Railroads! The game is for 3-5 players and plays in less than an hour. It has one page of rules and new mechanisms. The suggested age is 47 and up. The game is won by having the most victory points. Italy starts in the Kingdom Phase, advances to the Unification Phase, Privatisation Phase, then to the Modernization Phase, ending in the...
In ITC, the players attempt to gain profit by various activities. On the one hand they transport different goods into the markets of the six continents, and on the other hand they sell those goods in the continents. Gray imports also rake in additional Euros. Players choose the types of action they take by selecting 2 of the three dice. One of the dice...
As the Azan echoes through the early morning, Jakarta, the capital city of Indonesia, starts buzzing with life. The notorious traffic builds up, dictating the daily routine of over 30 million residents. However, instead of navigating the chaotic streets themselves, many people in Southeast Asia use super apps, calling upon moped drivers for food and...
Description from the publisher: Jamaica: The Crew is a set of twenty characters, each with a special power, that add flavor to the game without any big changes in the rules. The characters may be hired when you're able to pay for the fee of a harbor, and they are "loaded" like any other resource, following the same rules. You might find it enticing to add...
One of the high-priced (for the time) James Clavell games produced by FASA in 1981 ($25.00 retail). This one is about trading on the Chinese coast in the 1830s. Players buy and sell cargo from port-to-port including tea, spices, silk and Opium. Various events come into play via a deck of cards. The player with the most money at the end of the game is the...
The game is based on Whirlwind, the novel by James Clavell, which is set against the revolution in Iran in 1979. Each player is a mercenary helicopter pilot leading missions in the revolution for a fat fee paid into his Swiss bank account. Gradually, one side of the revolution or the other will gain the upper hand and players may choose to declare loyalty...
Motoring Madness is the sequel to Jaunty Jalopies. It is a stand alone card game that depicts the danger and hijinks of a fictitious automobile race circuit during the Roaring 20's. Each player takes the role of one of several racers, each with special abilities based on personality, skills, sidekick, and automobile. It can be combined with the original...