Description from the designer: Crazy Diamond & Karatino are two games on a unique double-sided playing board. In Crazy Diamond, the players try to smuggle as many diamonds as possible across the board. But the trip is risky! The players travel along the various routes using planes, jeeps and speedboats. They can bribe the local police in order to get...
From the publisher: Crisis is a modern game with many innovations like a virtual, generic map, no general certificate or money limits, rounds instead of operating rounds and stock rounds, structure purchases, and signals but without some traditional elements like off-board connections, terrain difficulties, small cities, empty big cities, or privates. This...
This is a desktop published game: glue the counters to some cardboard before cutting them out. Provide your own dice. Set in the Caribbean in the 17th century, the game can be played on two levels and in two ways, making four different games in all. You can play it simply as a two-player ship-to-ship combat game, using either basic or advanced combat...
Simple roll and move game using a transportation theme. The instructions on the box state: "CROSSTOWN GAME -- for 2, 3, or 4 Players -- The object of the game is to be the first player to drive all the way through the town, obeying every sign on which his sports-car stops. (1) Each player uses a colored disk to represent his car. (2) All cars go from START...
Unleash your need for speed with this thrilling trivia game about supercars! With 100 multiple-choice questions, you'll put your knowledge of these high-performance machines to the test. Whether you're a gearhead or just a fan of fast cars, this game is perfect for players of any age. Challenge your friends and family to see who knows the most about the...
A board game for 2-4+ players with a Cruise Line management theme. The map contains 18 regions. Each region directly connects to 1-5 other regions by course lines. Within each region are 3-5 cities which are connected to each other. Players share a common deck comprising 5 types of cards: Destination Cards, Room Cards, Mess Cards, Crew Member Cards and...
Game based on the Judge Dredd comic. Mega-city 2 is threatened by a deadly plague and Judge Dredd sets out on dangerous journey through the Cursed Earth to deliver a vaccine. Guide your player - Judge Dredd, "Spikes" Harvey Rotten, Tweak or a nameless judge - from Mega-city 1 to Mega-city 2. During the game, you will spend resources and credits to get...
A simple roll and move game in which players collect cards to overcome obstacles in their bicycle ride. Players roll the dice and advance their pawns on the gameboard. If player landed on certain squares with lamp, oilcan, et c., he takes the card with the item and may use it during the game, e.g., if he landed on squares 20/30 and he doesn't have lamp or...
Cykelspurten is game for 2-6 players from 6 years and up. The game is about getting home on your bicycle - without getting hurt during the trip. That's why you have to use hand signals and be aware of the traffic during the trip and further more to get the right equipment for your bike. (the bicycle cards) Each player has his wn bicycle and a set of cards...
In this game players act as delivery drivers for DAF trucks, driving them through Europe to where they're required. Sometimes, in addition to delivering the truck, there may be a cargo to deliver on the way. Each time a successful delivery is made, the player gets a Delivery Bill. The winner of the game is the first to get a complete set of Delivery Bills....
'Daitou' (大東) is a 2- or 3-player train game set on the Daitou Islands (大東島), Japan. The Daitou Islands (大東島) is a group of 3 small islands in the Pacific, two of which are inhabited, and which are more than 400 kilometers away from the nearest other inhabited place (Okinawa). The islands were populated in the late 19th and early 20th century. Commercial...
Each player gets 16 Danish cities/towns to visit: 6 cities that all have to visit and 10 random cities/towns. To move around, roll a die and move the rolled number of dots unless you roll a six, in which case you draw a question card. If you answer the question correctly, you get to move a number of dots forward (related to the difficulty of the question)....