18MEX is an 18xx game set in Mexico, designed for 3-5 players and playable in 3-4 hours. Like other 18xx type games, it is a rather abstact simulation of historical railroad operations and financing, this time with a setting in Mexico. Players compete to control railroads while attempting to accumulate the greatest net worth. 18MEX features private...
The design has a blank 7x7 map that is randomly covered by 49 tiles which have numbered cities or terrain on them. Players start with the same capital regardless of the number of players. The game adds extra trains and more private companies based on the number of players (similar to 1846). Train availability, tile availability, and game end work on a...
18MS is an 18xx game set in Mississippi and Alabama, together with portions of adjoining states. Players invest in railroad companies in an effort to have the greatest net worth at the end of the game. This is determined by adding the cash holdings of the players to the value of the stocks each owns. The game consists of five Stock Rounds, where players...
An 18XX game series based on the railroad development in Malaya (Malaysia before Independence). It is set in 1885, when the first railroads were built to transport cargo between the Ports. Special rules include: a) The map includes part of Southern Siam (Thailand). b) A Siam Pass is up for auction after the Private Companies Auction but before the Stock...
18NAC is an 18xx game that includes railroads across the North American Continent. 18NAC is played on a 55" by 34" map depicting northern Mexico, southern Canada, and the continental United States. The game includes 29 U.S. railroads, 14 in the East and 15 in the West, as well as 5 Mexican companies and the Canadian Pacific. The game includes several...
18NC is an 18xx game about operating and investing in the historic railroad companies of North Carolina beginning in 1835 with the Wilmington and Raleigh Railroad being chartered (later to become Wilmington and Weldon). Three to five players represent investors in these railroad companies attempting to increase their own net worth while avoiding the costly...
18NEB -- Railroads Across Nebraska 18NEB is an 18xx game set in the state of Nebraska. 18NEB is a small game inspired by 18VA, 18FL, 18GA, and 18AL. It is intended to be an alternative to some of the longer and larger games while still providing interesting decisions and tension. It features partial capitalization, in which a RR may be floated just by...
Scott designed a new game based in southern New England. The area covered is Massachusetts south to New York City, which is the area where the New York, New Haven, and Hartford and Boston and Maine Railroads ran. It is a partial capitalization game with no auctions in the base game; initial companies are selected by draft and companies are capitalized at...
18NewEngland 2 is an alternate map for 18NewEngland. It was designed primarily as a 2-3 player game, but also accommodates 4 players. The play time should be about 2/3 as long as the base 18NewEngland game. This expansion reuses the components from 18NewEngland except the board. Some trains and tiles are removed to fit the smaller map. —description from...
18NK is a Japanese 18xx game set in Nagaokakyo. While the rules are as-yet-untranslated, it appears to be not dissimilar to the rest of its family - a combination of stock manipulation, route-building, and capital management. A few details: there are 15 companies, and there appears to be some kind of "destination" system. More details to come as...
18NL is an 18xx game based on the 1830: Railways & Robber Barons rules adapted to the Netherlands. As in other games in this genre, players buy shares in railway companies, and then the majority share owner operates their companies by laying track, placing stations, and purchasing trains. 18NL has both been published as a standalone game, and as a...
18NW is a game of the 18xx family that is set in the US State of Washington and the Canadian Province of British Columbia. Players are attempting to have the greatest net worth at the end of the game. They do this by buying and selling stock in railroad companies that then operating those companies, hopefully for a profit. The game contains 11 companies...