1888 is an 18xx game. Players operate their railroads in Jefferson and New Suffolk, two fictional states within the United States. “Event Cards” are a nice way to add historical flavor to a game, but a deck of random events being flipped over each round is not what we’re after. The train deck is stacked with event cards that are intended to entice players...
TraXX. That sounds like a good name for a railroad company! Well, let’s make it so. The game, the convention that inspired it, and a key company in the game, are all called TraXX. It is the design intention that the TraXX railroad be an important feature of the game. TraXX is player-controlled and partially government-subsidized company that assumes...
1830: The Coalfields by Alan Moon, published originally in Games International number 6 (and republished in the Train Gamer’s Gazette volume 2, number 2 and in Rail Gamer Magazine #7), expands 1830: Railways & Robber Barons, an 18xx game. It adds the Norfolk and Western Railroad; an extra portion of the board; two 7 trains; off-board connections that can...
Originally published in Rail Gamer Magazine, the Wabash Cannonball Variant is an expansion for 1830: Railways and Robber Barons. It was later commercially published in Wolfram Janich's 1830: Variant Box #1 and periodically reprinted by Winsome. The Wabash Expansion consists of: 1) an extension the map to the west and south-west, pushing Chicago and the...
Another in the 18xx series initiated by Francis Tresham's 1829, 1832 models railroad development in the southeastern United States during an era of consolidation. The rules are similar to 1850: The MidWest and 1870: Railroading Across the Trans Mississippi from 1870 with the addition of two types of mergers to model the railroad consolidation. Companies...
1833 is a card game where the objective is to establish the most valuable railroad network by creating routes between various North American cities of the 19th Century. Players take turns drawing cards and building their railroad connections. Players' resources are limited by number of cards he may hold in his hand, but may be increased by building...