The third Meta-Galactic War ended with the realization by the belligerent empires that over 70% of their fleets had been destroyed. The decimation of their fleets also forced the contraction of their outer boundaries. Fearing that hostilities would be resumed before they could rebuild their fleets, the empires mutually agreed to bar all warships heavier...
Players are CEOs of 5 companies that lay tracks to different cities. The CEOs wish to make their investments grow but the Board Of Directors of each company oversee the development of their companies. They will intervene if the CEOs do not expand as much as they'd like. Players will ship oil and coal and bring back steel to the company's warehouse. Market...
Ahoy sailors, set your sails and set out to sea in Stockholm's archipelago. Navigate through the maze of islands and collect fish and seaweed. Use the wind and currents skillfully to reach the goods. You start in the middle of a 5x5 grid of island cards in Stockholm. Each turn, you have 2 actions available. You can rotate the island cards or change the...
WaySpotting is an innovative board game for adults and kids who like to spot ways. The game was inspired by the diagrams of Mark Lombardi, and by the idea that every way can be represented by a series of colors, a concept we named WayDNA. At every turn, players try to spot low budget travel routes with two stops and to visit new attractions around the...
A simple game where players are tourists that want to optimize their travel plans. Player rolls the dice and move his token on the Poland map. Each city player passed by - is marked on his mini-board. There are different paths between cities, so the trick is to plan optimal path, and be lucky with the dice. After visiting a certain number of cities, the...
You captain a 19th century Weller Brothers supply ship. Your Wellerman sails from Dunedin, New Zealand with four cargo holds which carry sugar, tea, or rum. Use available wind cards to beat the other captains to the destinations where your cargo is currently the most prized. But, the more money your ship earns on a run, the more your crew drinks on shore...
Multi-player game set in a science fiction "World of the Winds." Gliders fly to a central island, pick up a fictional precious mineral and then fly home again. Minerals are represented by actual small rocks. Winds come from the four cardinal directions, apply the same for all players and are represented by six dice which hold the four colors. Movement of a...
Greg Schloesser, founder of the Westbank Gamers, has moved to the mountains of Tennessee. Now, all of his friends in the Westbank Gamers are racing to be the first to visit him at his new home. However, before they can visit, they must first race across the United States in search of chips, cookies and sodas. This way, they won't arrive empty-handed! This...
In the print-and-play, flip-and-fill game West Texas Railways, players lay track, purchase shares, and build junctions, all while balancing the money they have and everyone else's actions. West Texas Railways is a shared incentives game, meaning that company values are added up (across all players playing) and divided amongst the purchased shares of all...
On his last long ride through the wide and wild West, the experienced expedition leader McTrucker realizes that he's getting too old for the job – but who will take his place? One of the greenhorns accompanying the current expedition? To find out which of these greenhorns might be best for the job, McTrucker gives each of them a mission on the final day of...