From the publisher's website : With this new game of the Smart line, you are about to embark on a crazy race! During 5 turns, you will try to reach as many stopover towns as possible using the different vehicles available. Each player has 5 cards in hand that show a vehicle and a route section with a number of steps. Each one of the players gets the 5...
"Card game for 2-4+ players. Theme: Overland Westward Migrations in the USA in the mid 1800’s." The game is played using a custom deck consisting of four types of cards: Hazard Cards, Wagon Cards, Destination Cards, and Journey Cards. Each Destination and Wagon Card has a Migrant Point value. The players are trying to play melds consisting of a Destination...
As harsh blizzard descends upon Rodentale, colder and crueler than ever before, great famine also comes to its inhabitants. Creatures scurried to gather as many crops as they can to survive the crisis. Spotting the opportunity, the Merchant Guild of Rodentale held a competition where its members collect and deliver produce to villages in order to boost...
A cozy, non-violent fantasy engine builder game Story: Roam the lands, foraging, exploring, crafting, and building. Leave this place better than you found it. Not to prove that you're not the monster others think you are, but because it makes you happy. Overview for Solo Rondel Game: Cards are multi-use. They can be discarded to move, or consumed for...
The third Meta-Galactic War ended with the realization by the belligerent empires that over 70% of their fleets had been destroyed. The decimation of their fleets also forced the contraction of their outer boundaries. Fearing that hostilities would be resumed before they could rebuild their fleets, the empires mutually agreed to bar all warships heavier...
Players are CEOs of 5 companies that lay tracks to different cities. The CEOs wish to make their investments grow but the Board Of Directors of each company oversee the development of their companies. They will intervene if the CEOs do not expand as much as they'd like. Players will ship oil and coal and bring back steel to the company's warehouse. Market...
Ahoy sailors, set your sails and set out to sea in Stockholm's archipelago. Navigate through the maze of islands and collect fish and seaweed. Use the wind and currents skillfully to reach the goods. You start in the middle of a 5x5 grid of island cards in Stockholm. Each turn, you have 2 actions available. You can rotate the island cards or change the...
WaySpotting is an innovative board game for adults and kids who like to spot ways. The game was inspired by the diagrams of Mark Lombardi, and by the idea that every way can be represented by a series of colors, a concept we named WayDNA. At every turn, players try to spot low budget travel routes with two stops and to visit new attractions around the...
A simple game where players are tourists that want to optimize their travel plans. Player rolls the dice and move his token on the Poland map. Each city player passed by - is marked on his mini-board. There are different paths between cities, so the trick is to plan optimal path, and be lucky with the dice. After visiting a certain number of cities, the...
You captain a 19th century Weller Brothers supply ship. Your Wellerman sails from Dunedin, New Zealand with four cargo holds which carry sugar, tea, or rum. Use available wind cards to beat the other captains to the destinations where your cargo is currently the most prized. But, the more money your ship earns on a run, the more your crew drinks on shore...
Multi-player game set in a science fiction "World of the Winds." Gliders fly to a central island, pick up a fictional precious mineral and then fly home again. Minerals are represented by actual small rocks. Winds come from the four cardinal directions, apply the same for all players and are represented by six dice which hold the four colors. Movement of a...