The Boston experiment with public Tramways began with a series of elevated electric rail companies that slowly spread throughout the city and the surrounding suburbs. An unreliable power grid meant that these companies produced their own power (at 25 Hz) to ensure the availability of their services. As time passed, the companies began to merge together...
Tramways Conductor's Manual, an expansion for the game Tramways and the Tramways Engineer's Workbook, comes with a 3D locomotive (approximately 4.5cm) and the rules sheet. You can play with one locomotive or more, depending how much you like your passengers to take the locomotive. You need one rail worker to catch the locomotive, and you will receive +2...
Tramways Engineer's Workbook is a board game released in 2018 with minimalist components: 1 book of 100 laminated pages 2 erase pens a rule set of 16 pages In solo play, this is a book of puzzles; each puzzle adds a new rule, and you have to match the different goal within a given number of rounds. In duo play, the game becomes a competitive...
Tramways Engineer's Workbook volume 2 is the second game-book that uses the Tramways Engineer's Workbook same concept: A solo-duo game with erasable pens. Draw lines, connect buildings, move passengers, meet the goals or beat your opponents. The volume 2 is fully independent from the volume 1: It uses all the rules, which are fully explained in the rules...
Welcome to Tranquility Base, The Exciting Game of America’s Race to the Moon. This game is the new and expanded second edition of Moonshot the Game. Tranquility Base recreates the fascinating story of mankind’s greatest adventure — the Apollo voyages to the Moon. No trivia, no dice - Just real men, machines and two chimpanzees. NASA projects Mercury...
The Trans-Clyde Game was designed by David G. Watts (Railway Rivals and others) for the Greater Glasgow Passenger Transport Executive as part of publicity to show how easy it was to get around Glasgow and the surrounding areas (of west Central Scotland) using public transport. It is a race game comprising a number of short rounds (the rules suggest 3 or...
The game is played on a stylized map of Europe with a printed transport network. Players are given a starting location, a destination, and 4 transportation orders to 4 European cities. Players set a driving route and move their pieces across the transportation network. The movement is controlled by a turntable. Depending on the freight, one of the 8...
Trans-Kombi is the abbreviation of Transportkombination, or combination of transports. Players play in two teams, with each team playing of their own identical board that shows the major town and transport connections of the former German Democratic Republic. A game master is recommended. The game is played in 3 rounds. Each round 6 town cards are drawn....
"Wirtschafts-spiele um weltweiten Handel und Transport" (Economic games about global trade and transportation) This is a collection of various games. While most are economic simulations (ship traffic, resource trade etc.), there are also some completely different game (such as a submarine game in which a player tries to reach a target unnoticed by the...
Traverse the greatest landmass on Earth and harvest the riches of the East. Trade between cities in and around Siberia, investing the profits in railroads to facilitate your transports. Work together and against each other in conquering the frozen taiga and the endless steppes. Pay to use your competitors' connections, and watch your pile of currency grow...
Transatlantic II is a re-implementation of Transatlantic on a historical world map of 1900. It's not only the game board, but the rules have been streamlined and changed in many ways, for instance: Ships sail to individual ports instead of entering a region. Each port has an individual Trade House. Trade houses have a new role with additional ways to score...