Warlord is a small set of rules and 5 different piece types that are used in a series of scenarios. Each scenario is a structured multi-move abstract strategy game of battle using a unique board and setup. Armies of 30 - 35 pieces are commanded by half a dozen leaders, any 4 of which may be active in a turn. Active leaders may move themselves or any...
The most challenging board game created since the ancient game of chess. Imagine controlling two armies of magical creatures with specific movement patterns into battle. Enter your most powerful piece, the Wizard, from off the battlefield to create havoc for your opponent. Use your Dragon Slayer and Priestess in mystical movements to bewilder your...
Very controversial insert game in Command Magazine Issue #49. Considered by many to be the issue where Command "jumped the shark." Outraged subscribers were appalled when their complaints were dismissed as a bunch of whining by XTR head Ty Bomba. Apparently intended merely as a small bonus game it ended up carrying the whole load when the planned issue...
A culturally rich board game that blends color-based mechanics with legendary characters and local wisdom from Betawi, a traditional ethnic group native to Jakarta, Indonesia. In this edition, players must collect and combine primary colors to create tertiary ones while answering quiz questions rooted in Betawi folklore, history, and everyday life. Along...
Warp 6 is a mostly abstract race game where players have a fleet of starships (which are represented 4-, 6-, and 8-sided dice) trying to go down a spiral path to the center wormhole. During a turn a player moves one of his or her ships along the the spiral exactly the number on the die. A player can choose to change the number on a die up or down by one...
A chess variant using cards. Basic two player chess rules board and pieces apply modified by the introduction of a common deck of cards. The deck includes a range of alternative plays that players can elect to use rather than normal movement for that turn. Examples are: move 3 pieces, move pawn like a rook, switch two of your opponent’s pieces, move bishop...
From the box: Players must carefully weave their pieces past each other to Home (opposite corner). A traffic jam will lose the game for everyone. Tactics involve self-sacrifice, luck of the dice and cleverness to use the opportunities that Chance provides. The game has the "feel" of backgammon. For younger players, set up with fewer pieces. For serious...
Object: Be the first to survive and return home safely from navigating your ships and plane through mysterious areas of the Atlantic Ocean without being destroyed by unknown forces. There are four routes on the game board, and one section with five rings in different colors and sizes. Each player has a cruise ship, a sailboat, and an aircraft to navigate...
The art of weaving has been essential to the development of almost every culture in the world. The colors, embroideries and patterns have hundreds of folkloric meanings that make many of the hand-woven garments unique. In Warp & Weft you will play four rounds, trying to weave different colored threads on your Loom to form attractive patterns. In each...
Originally published as Texas by db-Spiele. The battle between farmers and ranchers is fairly abstract. A single pawn travels on a square grid. Each player has a hand of cards face up. These each have a direction and a distance. The player can either draw a card and add it to his hand, or play a card. If he plays a card, then the pawn moves the appropriate...