You have been betrayed by another agent of PALADIN INTERNATIONAL & are now on the run! Your digital identity has been used against you. Multiple CYBER-CRIMES have been attributed to you, and your efforts to clear your name have been thwarted. The only way to escape incarceration is to steal back your digital identity, stored in the corporate vault, and...
This mini expansion for “Vault: A Solitaire Dice Game” was originally designed for BGA, however, you can now play the game at home as well! The rules are the same as the original game, the only difference is that all players get the same game sheet, and the same sets of rolls, as they compete to be the best safe cracker. Will you reign as the Pink Panther...
This is a heist game where the first crew to reach the vault wins. Each crew has 4 members (4 board tokens). I suggest using a flat/stack-able token as a single space can be occupied by more than one member. Strategize which member you want to move first. First one to the vault wins. Setup: Place all crew members in stacks of 4 at the safe house. Turn:...
Introduction:Vaxandis (from Old Norse: vaxandi íss, meaning "growing ice") is a drawless stalemate game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended board size is 5 cells per side, but boards of 4 or 6 are also valid. Each player has access to a sufficient supply of stackable...
You're racing your friends down the California coast from San Francisco to San Diego. When you get there you still need enough to catch a plane home. Players roll the dice and decide which way they want to move on the board which represents the tangled highways of California. There are numerous spaces that help or hinder the trip. In addition, players are...
An abstract game with a lovely, if austere, board, a few cards and a single moving part - the Vector. Each player receives eight Direction (North, Northeast, etc.) and four Distance cards (0, 1, 2, 3). The Vector starts in the middle of the board, which is ruled off in squares. Direction cards are played face up in turn, then all players secretly select a...
VECTOR CHESS is a war game that was developed from a combination of the term “vector”, which is a quantity used to represent magnitude and direction, and “chess”, one of the world’s oldest war games. Each piece in this game has a rank that determines the distance it may move, and a directional characteristic which indicates the direction that it may be...
This game was presented at 100 Strategic Games for Pen and Paper by Walter Joris. The game is played on a 4x4 board. Each player has 4 game piece in his/her own color. At the begining of the game each player alternately, place eight friendly stones each. During just four turns, each player shifts one row left/right, one column up/down or one of the two...
In Vector Tactics, players command a squad of directional units on an 8×8 battlefield. Each piece is a puck-shaped token marked with one or more arrows. These arrows define exactly how the piece can move—no more, no less. After moving your piece, you have the option of rotating the piece, thus changing which directions it can go in subsequent turns. This...
Vector Victor is designed as a demonstration game to make use of Vector Dice and the Vortex Dice Tower. It is a quick and easy to learn abstract where the directional Vector Dice are slotted in to players ships. The direction and magnitude shown on the die in a ship determines which direction and how fast it will travel each turn. Players fly across the...