Zip! is a tactical boardgame for 2 to 4 players, in which each player is searching for a buried treasure and, once found, tries to get away with the loot. Who finds a treasure, has a bigger chance to win, but has to be extra careful too, because each player can "zip" his/her stone around the board to hit an opponent's stone in a flash, removing the...
Numbered counters valued 1 - 4 are placed upside down on the gameboard. From the middle of the board a pawn is moved according to the number of squares mentioned on the start counter. An even number makes the pawn land on on counter, an uneven number lets the pawn get next to a counter. The start counter can be removed from the board and is the first gain...
The board of this game shows a grid of straight and diagonal lines. 39 of 60 intersection can be occupied a playing piece, the others can only be used as temporary stopover. Each player has 3 tin figures: 1 knight, 1 lansquenet (mercenary soldier) and 1 archer. Object of the game is the capture of the opposing citadel and holding it during one turn. All...
From the back of the box: Six stacks of tokens, six to a stack. Six Dice. Zixiz Roll the dice to capture opponents' tokens. But be careful, the tokens aren't the only things at risk in Zixiz. If your attack goes badly, precious dice could fall into enemy hands. Every turn, a new decision. Will you dare a bold attack, or lie back, hoping to outlast? Will...
User summary ジグザ (Jiguza) (ZIXZA) is a two-player game based on a 1980's cyberpunk novel where hackers and guards fight in the cyber space. In a diagonal square grid, each player places their three dice on the spaces nearest to them. During your turn, you take one of three actions below. ROLL: Move one of your dice rotating vertically over to an adjacent...
This game comes with Jeux & Stratégie magazine n.17 (January/February 2006) In what is ultimately an abstract game, two players, each representing a male, compete on an evolving archipelago (which they build in the beginning of the game) and aim to end up isolated with the only girl on the set of islands. On his turn, the player must first move his own...
Step into the world of Zjvoltis, where strategy meets spatial mastery. This two-player game combines the simplicity of rotation mechanics with the depth of strategic gameplay. Command your tetromino-shaped animal pieces – from zebras and orangutans to vampires and tigers – as you outmaneuver your opponent on a 10x10 grid. Gameplay Overview: Objective: Win...
In the board game players bearer squads consist of 20 soldiers and placement of the order is completely random. In total six different types of soldiers, among whom is an officer-bearer, who could command the whole ranks. The game used a system of ranks and strength of a warrior, depending on the state of health. Before the beginning party players are...
A game originating in ancient Persia. The seven players each have a marker representing one of seven solar bodies that move around the board in their own concentric circles. Each player starts with seven counters. Counters are won or lost based on the position of the solar bodies, which is determined by die roll. The winner is the first player to collect...