カードツイクスト (Card Twixt) is an expansion to the original game Twixt produced by Japanese Twixt Association (日本ツイクスト協会). The intent is to help players learn Twixt and explore the different strategies in the game. NOTE: you need a copy of Twixt to be able to use this deck. Players new to Twixt are faced with a blank board and don't know where to start. Card...
Twizmo! is made up of two parts. A Twizmo cube, which is a twistable puzzle cube with 9 faces per side, and a deck of square cards. In Twizmo Original, the faces and cards are made up of 6 symbols. The 54 cards have 9 of each symbol, as does the Twizmo cube. Twizmo! Original’s simple rules bely the use of spatial and deductive reason along with strategy...
In the two-player card game 'Two Crowns', you lay siege to your opponent's castle (represented by a 20-sided die) with a strategic mix of tactical insight and skillful bluffing. Luck is a minor factor in battle. By cleverly choosing when to go on the offensive with your knights, and by spending gold on special units like vassals, bishops or catapults, you...
Per an article in Games & Puzzles #52, this is a traditional Nepalese game similar to Bagh Chal but played on a larger board with symmetric forces. The object is to capture the opposing king, capture all the opposing warriors, or block your opponent from moving. A commercial version was published under the name Baazi which removes the kings but is...
extracted from the Game Cabinet listing for the rules for this game: This is a strategy game with simple rules. The complexity of play could be compared to that of checkers. The game requires a standard checker board and eighteen markers for the game. A set of markers for one player consists of a PIPER and eight creatures. You'll need two sets, one for...
TWRS is a strategy game for 2 players, which can be played in about twenty minutes. The game board consists of a grid of 11x11 lines. Playing takes place on the lines of intersection (like Go). Each player possesses three towers (hence TWRS). Each turn you must move one of them. You can move a tower horizontally or vertically, as far as you wish. You can't...
A brilliant test of lateral thinking! Players battle it out to move from one corner of the grid to another by rotating, flipping and sliding Tyles to link up the path and create a route to victory. Be warned! Your opponents can sabotage you by moving the Tyles to cut off your route. Will you be able to find a winning strategy first? —description from the...
From the Zillions-of-Games site: Tyr is a variant of Hasami-Shogi. Object: Be the first to establish a Phalanx inside enemy territory. A Phalanx consists of 5 pieces in a line in any direction and is made up of 1 Lord and 4 Warriors. Enemy territory corresponds to the 5 rows on the opponents side of the board. The middle row, marked with the crisscrosses...
On a 6 x 4 card grid, at the start of each match, both Players must have eight of their cards on the board on their territory. The "Front Line" will have four cards facing up, with pawns and or Knights, and four cards on the "Royal Line" behind them. "Royal Line" cards can be whatever the player chooses at start, faced up or down. If the King is on the...
Tyu is a quick and simple domino shoving strategy game. Roll the dice, shove a domino towards your opponent. Shove dominoes off the game board to score points. Unnumbered dominoes are worth 1 point, numbered dominoes are worth 3. First to 13 points wins. Here's the twists: Roll a 1 and you get to shove the dominoes in your column 1 half a domino AND roll...
This board game called Tzintli , created Rafael Chávez Rivas, is an abstract game that originates from Mexican cultures, like most of my games, and is based on the small walls of Tenancingo, State of Mexico , Tzintli means small, the codex that I used in this game tells the story of the towns conquered by Axayácatl, emperor of Tenochtitlan, and the way he...