Translated from the publisher's game page: Towers have always been symbols of power and freedom. In this game towers give the knights the opportunity to find their way to the goal. They are not tied to a fixed location or a fixed set of rules; they have the freedom to find a place anywhere on the game board. This creates a fascinating landscape for the...
Weltindor's Stones is a fairly simple game to win, despite it actually being lightly complex. The board is set up with nine platforms, each of which is split into a 3 by 3 grid. The platforms are all set out about 3 inches from each other, and connected by bridges, which are 1 tile long and create choke points. The corners are elevated about 1 inch off the...
Another meandering path game. Wend-edge is a path building game in the Wend family for two or more players. Players place tiles to extend their path from a start point towards a target end point. The object of the game is to be the first player to get their path to a predetermined end point – typically a specific edge of the table, or an end point tile....
The meandering path game. Wend-loop is a path building game for two or more players. Players place tiles to build paths, and move their pieces along paths, sometimes jumping onto another path. The object of the game is to score the most points by completing paths containing your piece. Contents 4 Player pieces A set of 35 Playing tiles Wend tiles are...
Wendo is a Chess-like game that appears to be a relative of Ploy where players attempt to move their tiles across the board from a set starting position a turn at a time. As in that game, the pieces show the directions they can move, and players can move or rotate pieces. The object is to capture or check the opposing Hydra, the King / Queen piece. Played...
Wendo comes with a wooden board (with holes in a hexagon shaped pattern) and 18 wooden cylinders in black and white. The underside of all cylinders is marked yellow. The pieces start at the edges of the board with their markings face-down and are moved in turn towards the center of the board. When they reach the center they are turned over and if they are...
The players take turns moving their meeple. The start at the numbered spaces at the bottom of the board and have to get to the target spaces at the top of the board. Movement is one space per turn or one or more jumps over red spaces (similar to halma or checkers). The fastest player to reach a target space wins the game. The game was published in the...
Werewolf Duel makes a moderator unnecessary, conversation unnecessary, many people unnecessary, location and a lot of time also unnecessary. It is an entirely new type of werewolf game. Four if turned up a number card in the village card only one are hidden werewolf card in without blind villagers score! Scores of people wolf side and would turn the people...
We are currently running a developer diary on Facebook. If you want to read about it here, please vote in the forum. Werewolf vs. Vampire is a tactical game that brings these creatures to life through their unique abilities. Plan ahead by building paths through this unknown world. But watch out, your opponent is trying to block you just as much as you are...
Objective: Collect six(6) of your opponent's monkeys to win the game. Get six water counters on an opponent's monkey to soak it. Soaked monkeys are collected as trophies. The first player to collect six trophies wins! Start: Each player sets aside one #1 monkey card from their deck. Each player shuffles and offers their opponent a cut of their deck. Each...
OBJETIVE: Each player has two cards of the same color, a frog and a fly, and the game’s objective is to link your tokens before your opponents. COMPONENTS: Board tiles (x9) Frog tokens (x4) Fly tokens(x4) Book of Rules (Spanish and English) GAME DATA: It is a very abstract game, mathematician and visionary. It is a game for all the traditional family and...