Trichet is a tile placement game of territory closure for two players. Rules Tiles: Two players, White and Blue, share a common pool of 96 triangular Trichet tiles. Each side of each tile is split into two coloured regions by a circular arc centred on one corner. Start: White starts by placing two tiles in the centre of the playing area. Play: Players then...
Trick'in the grid is a trick-taking abstract strategy game that involves capturing cards on a board to play in tricks. It is played with a regular deck of playing cards, and two jokers, and a 4 by 4 grid that has each space holding a card face up. The cards are dealt out face up and in the basic game, the players simultaneously look over the board and the...
Object Cards and dice mayhem! Be the player with the highest Point Total at the end of the game. Lord your victory over your opponent. Laugh cruelly. Set Up Trickery requires six green 6-sided dice, two non-green 6-sided dice and a Trickery Card Deck. Six green 6-sided dice = Rolling Dice Two non-green 6-sided dice = Dueling/Bonus Dice Each player uses a...
Abstract strategy board game, similar to a reverse "chinese checkers" with shared pieces. Players alternate moving one bead of the common pool from the center of the hex-hex board towards the border. They may do simple moves or jump other beads. The end of the game is when all beads are on the border. The player with most beads on the border hexagons of...
A 2-player abstract game, designed by C. W. Cowsley and distributed by Applied Technology in 1989. The game consists of twelve top-hat shaped tokens (10 yellow numbered from 1-10, 1 red and 1 blue), the instructions, and a green cloth bag which doubles up as a double-sided game board. One player plays as Red, the other as Blue. The object of the game is to...
Tricky Chess is a partnership trick-taking chess game for The King's Caste deck / game system. Through successive rounds comprising recruitment, deployment, and mobilization, each team tries to eliminate the other's two kings. Recruitment is done through trick-taking. The card that wins the trick goes to the respective player's deployment zone, regardless...
This is a may follow trick-taker that features a hex board that players will be interacting with to score points. Every trick will result in each player claiming a space on the board depending on their order in the trick and the cards played. The trick winner will also get a potential bonus reward, mixing paints, for winning a trick. Primary color cards...
This is a fixed partnership, may-follow trick taker that features a hex board. Players will be playing out tricks and determining turn order resolution based on a variable suit strength track and card rank. Every trick will result in at least 2 spaces being claimed on the hex board for each team, along with the tiles from those board locations for...