Thorns is a variant on the game Hex. The gameboard is made up of "Thorns", which are squares with triangles on each side. The squares and triangles are arranged in a grid. Players alternate turns. Each turn, a player marks one of the squares with their symbol (X or O) and draws a line through the square and into two of the triangles on opposite sides. This...
From the box: "A quick-moving tactical contest for 2 quick-thinking players." This is another connection game in the grand tradition of Hex and Twixt. Players have identical sets of 24 tiles. Each tile has a path on it; straights, t's, turns, crosses, and one cap. They take turns playing a single tile anywhere on the board with the goal of creating a path...
Threads of Time is a cozy, competitive card game about family memories, unfinished quilts, and good old-fashioned sibling rivalry. Grandma’s beloved old quilt is falling apart, and the family has gathered to restore it. But while everyone claims they are helping out of love, each player is also quietly trying to prove that they contributed the most. Over...
Three Arrows can be played by 2, 3, or 4 players. The object of the game is to capture as many of your opponents' Arrow Pieces as possible. The board is a 6x6 grid. A player's basic pieces have arrows on them. Players place their pieces on the board or attack with those pieces. A player's first piece can be played on the edge but not the corners of the...
Three Crowns is a sophisticated game of pattern-formation, which was designed by Larry Back in 2000 for the 2001 8x8 Game Design Competition co-sponsored by About Board Games, Abstract Games magazine and the Strategy Gaming Society. Every game is a sharp battle. The goal is to crown your pieces, then to build a "crowned troika", a formation of three or...
Three Dice Brick is a very addictive high scoring dice game in which one or more players roll for points. The player with the highest score of 3,000+ points in the final round of play wins the game. Once a player has achieved a winning point total of 3,000+ points each other player has one last turn to score enough points to surpass that high-score....
Three Dragons is similar to ancient custodial capture board games such as Petteia, Tablut, Hnefatafl. However, it has two additional features as advanced variants of the base game: Player pieces have strengths, so that a stronger piece can capture a weaker piece (in additional to traditional custodial capture), and Three "dragon cave" spaces on the board...
Three Kings is a three-player chess puzzle game. Each player represents an "Alliance" of two of the three colors of chess pieces in the game (red, black and white). On each player's turn, they may move a piece prior to adding a new piece to the board. In Three Kings, check and checkmate are not means to an end, as the object of the game is not to render...
Three-Man Chess was invented by George R. Dekle Sr. in 1984. It is played on a hexagonal board with 96 quadrilateral cells. For the most part, three-man chess follows all the normal rules of two-player chess. Different rules only apply in the center of the board. There, bishops can change color, and pawns can capture on three different squares. The game is...
This game dates back to at least 1861, when it was published by John Jaques & Son as The Royal Garrison Game. It is an extension of The Siege Game, a.k.a. German Tactics which itself seems descended from Fox and Geese. In this game, 17 points of its 67-point game board are set aside as a garrison. Three officers begin play in the garrison, and fifty...
Three Musketeers was first published in Sid Sackson´s A Gamut of Games. Three Musketeers is played on a 5 x 5 square grid board. The bottom left corner, the center and the top right corner are starting spaces for the three musketeers. All other spaces are initially occupied by "enemies." Musketeers can only move to adjacent spaces with an enemy piece...