In this puzzle solving challenge of deduction, logic and intuition, players go head to head to see who can be the first to guess their opponent's secret square. Every action turn brings you closer to finding the hidden, ancient symbol. But watch out; your opponent may be closer to solving your secret square than you think! The Telepathy board game is an...
Kid’s version of the original Telepathy game. In this puzzle solving game of logic and deduction, players match wits to see who can be the first to locate their opponent’s secret square. Through the process of elimination, every turn brings you closer to finding its discovery. But watch out: your opponent may be closer to finding your secret square than...
Telepathy: Magic Minds is a spell-binding new abstract strategy game based on the award-winning head-to-head gameplay of the original Telepathy, now updated with mystical and magical symbols. In Telepathy: Magic Minds, two players (or teams) race head-to-head to see who can be the first to correctly guess the opponent's secret square using only strategic...
Note: We finally figured out what to do with the base mechanic; this game is back under active development as of late 2010. The theme below will likely change while keeping the base mechanic and adding some others. Maybe you'll see it at BGG.con 2011. Fingers crossed! Players are future trying to commute home from work -stopping for groceries along the...
From GAMES Magazine review: On your turn, move two poles and two ports. Poles can move one or two spaces orthogonally, or they can teleport. A port has two ways of moving: It can either reorient (that is, spin so that its right angle is flush with any corner of the space it occupies), or it can glide across the board like a chess rook. A port forms a...
Telka, invented by George S. Parker, is played by 2, 3, or 4 players on an 18x18 board of interconnected circles, with the 26 circles in each of four corners replaced with art. Each side of the board then features 38 circles with a background of green, red, blue, or yellow, with the 12 circles nearest the outer edge highlighted. Circles in the middle of...
The 2006 edition of Tempête sur l'Échiquier (Knightmare Chess) by Variantes contains both Knightmare Chess and Knightmare Chess 2 all in one. In total 140 cards in color. Knightmare Chess adds a whole new element of unpredictability to the occasionally stale game of standard Chess by giving players cards that they can play before, after, or sometimes...
In Temple you control one of the four ancient elements: Earth, Fire, Wind, and Water. Locked in conflict with the other powers, you vie for supremacy by moving your elemental pawns into different formations, scoring points. Temple is played on a square board of variable size - the more players you have, the larger the board. Each player has six pawns...
This is a game for 2 players. You need 1 set of Nestortiles. Each player chooses 5 colours and takes the corresponding tiles. One player begins by placing a tile valued 1 on to the table. Then the players continue alternately. On his turn a player puts 1 to 3 (dependent on the move type) tiles onto the table. There are 6 possibilities to extend the...
The goal of Temple is to bring one of your stones to the marked Artemis field on the opposite side. In ones turn, a stone has 2 options to move. WALK Move the stone to an unoccupied adjacent field by following the path. A stone can only move forwards or sideways, never back. LEAP A stone can leap over an adjacent stone to land on an unoccupied field...
Inspired by the lost pyramid temple cities found deep in the Rain Forest, this game takes on a character of it's own. If you have ever played the game Aggravation, then think how much more fun it would be playing it in 3D! The Temple Challenge game is approximately 12 inches square by 2 & 1/4 inches tall. Comes with 4 sets of 4 matching marbles...
Your task: Take control of the temple. Like the Chinese tradition of wǔxíng, about which the Onmyōji have taught your dojo, you arrive to discover that there are five competing elements: Two over whom you have mastery; two who know your vulnerabilities. Nevertheless, you know you must prevail at The Temple of the Flying Blades! The Temple of the Flying...