Stronghold is played on a board showing a network of 25 spaces. Each player has 8, 10, or 14 playing pieces, depending on if 2, 3, or 4 people are playing. Object of the game is to be the first player to have all their playing pieces on the board. When a playing piece is placed on the board, its strength is determined by the throw of a die, but the initial...
Struck's shape shifting checkerboard will offer new and puzzling challenges with each game you play. To win, all four of your playing pieces must occupy the four goals at the opposing end of the board. The amount of moves each player will make during their turn is determined by the roll of the unique Struck Die. A "move" can be one of three actions: move a...
Struckle is a quadruple-player abstract strategy board game that takes players on a journey into the depths of creativity and critical thinking. It's a unique blend of tactics and strategy, where the engaging game's mechanics are matched by the depth of the gameplay. The game board is an 8x8 grid reminiscent of a chessboard with colorful tiles each...
A propaganda game from Germany in 1940. It's a variation on Chinese Checkers where you have to move your pieces from one side of the board to the other and back avoiding the enemy's spotlights and flak. The players take turns to roll and move. Enemy pieces may be captured by jumping over them to a free space behind them. The player who brings the most...
The board is composed of 25 rooms joined by many doorways. Some of the doorways are blocked by barrels. Each turn, a player rolls a die to determine the number of steps to move from room to room. For each step, the player moves her marker one space, may then reposition one barrel, and then must move the ringmaster one space towards herself following the...
Down Under is a tile placing game where players place their tiles trying to increase their route. The player with the longest route at game end is the winner. As tiles also contain animals, players score or lose extra points for having groups of specific animals in their route. Down Under includes a separate game Sturt's Stony Desert, played using the...
The flip side of the tiles from the game Down Under (if you own Down Under, you own Sturt's Stony Desert). This is a simple connection game for 2 players only (though the rules say 2 to 4). Try to connect your two sides of the board using the tiles with various curved paths on them. The game has two phases. In the first phase, players take turns laying...
You're trapped down here and the only hope is to escape! The gates are the way out, if only you could remember where they are in this twisting maze of moldered passageways. You'll need the Silver Key to get through them as well; it must be here somewhere, waiting to be found. Suddenly there is an inhuman screech, a yowling, ululating expectation of madness...
Stymie is a 2-player abstract game. It's a connection game (similar to Twixt or Hex), where each player attempts to build a solid path connecting their goals, while blocking their opponent from doing likewise. Stymie is played on a 4-8-8 tiling, ie, a board of octagons and squares. Most player moves are double moves: an adjacent octagon and square. When a...
Stymie is a classic game of territory control and capture, played on a 7 x 7 board made up of 24 Perimeter spaces, 24 Prime spaces and the Center space. There are 2 types of pieces, 26 stones (13 Gold and 13 Silver) and the Antipode. The game starts with the Antipode on the Center space Silver side up and an otherwise empty board. Players take turns...