How do you win a game if you have more control over your opponents’ pieces than your own? Figure out the answer in Snowblind, a quasi-strategic Icehouse game for 4 players. Object: To maximize your score and minimize your opponents’ scores by putting pieces in taller and smaller stacks, respectively. You Need: * Four Icehouse stashes of different colors. *...
From the introduction – “An assortment of interesting puzzles and games based on a mathematically closed set of ten pieces and a clever but sometimes frustrating base.” The pieces are each three or four hexagons jointed in various combinations to create ten different shapes. The most interesting game in the group is called Glacier. Players take turns...
From the rules: Players move "snowmen" (stacks of Icehouse), around a 4x4 board made of Piecepack tiles. The tiles specify the directions and distances the snowmen may travel. When players land on a tile containing opposing snowmen, they must melt one down or mug one. If the mugger’s victim capitulates, the mugger receives a coin that he can use to alter...
from the designer's site: Snype is a game for 2 players, played with black and white stones, on an initially empty board hex-hex board. (Snype is an attempt to create a Y-like game, without the overwhelming strategic importance of the center spaces.) Rules * To begin, one player places a white stone on any empty space, and the other player decides whether...
Each player gets a certain amount of cardboard chips (depending on the number of players). The board has four segments in four colors, on each of them there are eleven overlapping colored rings. The first player places one of his/her chips in one of the rings on the game board. The next player has to place a chip into the board segment with the same color...
"So Goes The Hare" - Sometimes referred to as "There Goes The Hare" Two to four rabbits (each represented by a different color marble) are hunting in a field trying to capture Carrots, Lettuce and Dandelions. Carrots are worth 3 points (Orange Marbles), Lettuce 2 points (Green Marbles) and Dandelions are worth 1 point (Yellow Marbles). The rabbits come in...
The game consists of a wooden board with 8 by 8 hollows (or 6 x 6 in the smaller edition for two players). These are randomly filled with marbles: Orange for carrots, green for salad and yellow for dandelions. Each player also owns a hare (a marble in a unique color) on the field. Players take turns hopping two fields forward and one to the side, picking...
Board game. Roll dice and move one of six pieces around the board to collect rings which are randomly placed on the board. Object is to be the first to collect 6 rings (one of each color or all one color) with no extras. Roll of die give 1-6 moves per turn. Use colored dots (or "bubbles") on each space to jump to other spaces that have same combinations of...
Combine soccer and shogi in one game. In this game, both players need to control a team, 6 players token, and let them shoot the ball to another player's goal. Once you shoot the ball to the goal, you will get one point. The player who get two point win the game. In your turn, you can choose 1 action from below 2 actions "twice". 1. Move a active player...
Socchess is an abstract, two-player sports game where soccer meets chess. The pitch is a square grid. On your turn you take two deterministic actions: advance one of your pieces using its chess pattern, then control / pass / shoot the neutral ball. There are no dice and no hidden information—every play is positional and transparent. Create lanes, build...
Soccolot is a 1972 abstract strategy game by David Wilson. The original game was played on a 8x8 board with six pieces per team. Players can move or can interact with the ball either by shooting it (kick) or by moving it together with one team men (dribble). There is a constant struggle to gain control of the board and to find an opening to move or shoot...
Socker is a two player breakthrough abstract board game that simulates a soccer or rugby-like game where socking opposing pieces is a means to the end zone. Socker is played on a 9x11 field, 9 columns and 11 rows. Each player has five man tokens (for example meeples), called sockers, and there is a ball token. To set up the game, the ball is placed in the...