Run is one of Knizia's earliest abstract games. Players move one cowboy and one cow each turn in an attempt to move their cows safely across the board. A cowboy can take an opponent's cow. The game ends when all the cows for both players have exited the board or have been captured by cowboys. Scores are tallied for each player by determining how many of...
The board for Run Sheepee Run begins with a 3x3 square grid of nine holes, with four similar grids branching out from the corner holes of the center square, for a total of 41 holes. One black marble (the wolf) and twelve white marbles (the sheep) are included with the game, and rest easily in the board's holes. To start the game, the wolf places his marble...
RunArch was found few years ago in the dusty ground as a relic of our ancestors. Noone has known the rules, but we decided to bring this game alive. In RunArch, players move tokens on the board to create the best combination identical to combination on their cards. They can choose quick or boost strategy. When the combination matches, player archives his...
Rune Crash is an abstract board game from 1 to 4 players where the goal is to have the most knowledge points at the end of the game. Combine 3 or more runes in a line and get the knowledge points. Explore the power of the special runes and be careful with the bombs that will sabotage your discoveries. In the Solitary rules your objective is to get as many...
In Rune Rite, your goal is to summon the most mystical energy while performing your ritual! You do this by reading Runes to generate powerful Glyphs and by etching those Glyphs into your Altar. Rune Rite is a flip-and-write build-your-own polyomino game in which you use playing cards to produce shapes that you’ll draw on your player sheet. To win, you’ll...
INTRO: You were once explorers and pioneers who discovered this new land called Runikend. You have now also become new colonists who want to tame the landscape and make it your new home. Each colonizer works to create their settlement town and grow its prestige by adding to it. Colonists build new parts of their small town and expand it into a large city...
Runner Tactics is a game for two players that combines elements of tactics games like Final Fantasy Tactics and field goal games like American Football or Rugby. A player wins either by crossing into the opponent’s end zone, or by attacking and removing all of the opponent’s pieces. There are 10 unique pieces. Large command tiles are used to assign...
A betting game to see who can correctly guess the number of sequences in a randomly created grid of tiles. Forty numbered tiles are shuffled and place in a 4x10 grid and players make secret bets on how many "runs" will be present. Then the tiles are flipped and everyone earns or loses points based on how close they were to their bet. First player to get 10...
Rush is a territory game played with a Go set. Players take turns adding their own stones. Players cannot add a stone which is horizontally adjacent to two or more stones, if all of the connecting stones are the same color as the added stone. If a player adds a stone which forms two or more connections, he must add another stone during his turn, and keep...
The popular and challenging Rush Hour now as boardgame! Packages must be transported, however roadwork blocks the cars. Time is of importance, and both obstacles and cars must be moved fast, before the time runs out. Rush Hour is a fast-paced strategy game played in short rounds, challenging and fun, suitable for the entire family. The winner is the player...
Rush Run Riot is played in an 8X8 board. Each player has a king (unmoveable) set in opposite corners. Players also have 4 pawns which can move as rook up to 3 spaces. Players move two pawns per time. A pawn may jump a pawn of its own color. There are also four neutral 'bouncers' which are shared. They move as a chess king (and are moved in lieu of a pawn...