[Overview] Pile up chips on your pawns route. You win if you have 3 your stacks when your turn begins. Which is the best? Increase your stacks? Break opponent stacks? Or create new area? This is the abstract strategy game what torment your brain. [Rule Overview] You win when there are 3 your stacks at your turn begins. Play "Move Pawn" or "Move Chip" twice...
Potocracy is an exciting new board game where you capitalize and monopolize the cannabis industry in each state. Build your business, rake in the profits, take down the competition. You collect the required cards and cash to setup a business in a state. This may include cards for legalizing cannabis in the state if it is not legal yet. Cards can also be...
Two-player abstract played on an 8x8 grid. The basic pieces are tall columns belonging to either player. When a player jumps another player's column, he places one of his discs on it, claiming it for himself. Columns can change ownership repeatedly in this way. The winner is the first player to move his remaining columns into his opponent's home row. "Can...
From the box: "In POWARVASION(tm), two warring players battle to capture the other's government or three major cities. Players alternate moving one of their armed forces pieces until the war is over. These fighting forces move and capture in any direction up to their maximum range. Strategy and skill are the keys to victory. Players set hidden defensive...
One of the elements of Diplomacy that makes it so unique is the writing of orders for your pieces and then the simultaneous resolution of the move for everyone. Power uses this same general concept, only minus all the devil-inspired backstabbing that makes Diplomacy what it is. In this game, players are given equal forces consisting of ships, planes and...
Power Lines is a tile laying game for PiecePack in which players take turns placing tiles from a communal pool. One player is attempting to create rows, columns, or diagonals in which there are a majority of matching suits, while the opposing player is doing the same except for matching values. When the 4x4 grid has been fully filled in, players score...
Power of Two is an abstract board game in which each player has sixteen pieces and the point of the game is to add them all to the board. You start with two (or in some variations four) pieces and new pieces are added by moving your pieces adjacent to each other. However, there is a catch. Each piece has two "lives" and using a piece to bring another onto...
Power Play is an abstract hockey-themed game. Each person controls three hockey players, numbered 1-3. On a turn the owner's players must each be moved to an empty adjacent space if possible, and they must be moved in numerical order. After that, the puck is checked to see how many of the current players are adjacent to it, and it is moved that many spaces...
Power Quest is an elaborate roll-and-move game with mechanics that will be very familiar to nearly everyone. There are elements here from backgammon, pachisi, Careers, you name it. The vague back story has players controlling "agents" that move about the board "...in your struggle against the odds to obtain money, prisoners, and position". The square...
"The Monarch has died and has left a Power Void; splitting the Factions. “Which Faction will reign supreme?" In Power Void, you must seek the demise of your foes through murder, suggestion, and fratricide, to become the next Monarch. Combat is based on hopping over opponents, like solitaire or checkers, with the addition of special abilities. Each game is...