“Ghosts battle it out inside a house by trapping each other behind walls. The last ghost still able to move through the house wins the right to haunt it for all eternity!” 2-players purple and green, ages 8+ Played on a 10x10 square board. 4 pawns (ghosts) to a side in two colors and supply of tile squares divided diagonally in half, green on one side and...
In Phantom Seas, you want to claim as much treasure as possible without having it stripped away from you by the phantom ship that patrols the waters. To set up, place the 22 treasure tiles face down at random on the designated spaces on the game board. These tiles are worth 1-3 points as indicated by the number of locks on them. Place the included compass...
A GAME OF THOUGHT - PHARAMIS is a great game of strategy played by 2 or 4 players. Each player has one or two armies at his disposal, composed of a Pharoah, of guards and of soldiers. The winner is the player who first succeeds in removing one or two Pharaohs from the game. A FASCINATING GAME - Choosing the movements of Pharaoh and of his army, blocking...
This is the third in the Pharao-Brettspiele series of games, the other two being Isis and Ramses. The board is an Ancient Egyptian Senet board, and the game can be played as such if one supplies the throwing sticks (randomizing devices that eventually evolved into dice; available in commercial Senet sets or easily home-made). Note, however, that there are...
In Pharaoh, each player takes three Icehouse pieces of one color. The pieces start off the board and may enter the board edge closest to the player; the game board is a 5x5 grid with the corners removed. On a turn, roll the die and use the result as movement points: it takes 1/2/3 points to move a small/medium/large piece one square, and twice that for a...
Pharaoh's Quest is a strategy game presented with a historical flavor. It presents itself as a tool used by Egyptian pharaohs to learn strategy; around 1700 BCE, the Egyptian empire was conquered by the Hyksos and it took them 100 years to drive the invaders out of their lands. One player assumes the role of an Egyptian pharaoh and the other a Hyksos...
Set collection game, where each set you make restricts your collecting options. Draw varying quantities of coloured tablets from two piles on the table. Each time you make a set of 5, it blocks one of your draw options for that colour. If you have any incomplete sets of 5 at the end of the round they go to the waste tray. Complete 'prescriptions' and set...
PHAROMYD is played on a triangular board using 16 four-sided "pyramids" (tetrahedrons) - each side has a different marker colour/symbol on it. Players move pieces with the aim of preventing other players from moving, but can only move pieces with their symbol showing. Each piece can be moved by 3 players - the three sides showing - but players can also...
Pharos is an abstract strategy game where players command beams of light to maneuver stones across the board. Players use clever positioning and coordination to outmaneuver their opponent, activate beacons, and immobilize their forces. With every move a tactical puzzle, the first player to prevent their rival from making a move wins. —description from the...
Phase is heavily celestial in theme with moons, stars, and astronomical events such as: blue moons, meteor showers, and eclipses. Gameplay is comprised on playing moon phase cards on a gameboard to make pairs and build moon phase sequences. There are also wildcards which can change aspects of gameplay; for instance: getting a second turn, scoring more...
The gameboard is a 10x10 grid, numbered from 1-12 in four different colors (brown, orange, red, and green). The center four squares are marked "Skip." A deck of PHASE 10 cards and plastic chips in three colors are also provided. Players play cards that allow them to place a chip on a square that matches the card's color/number combination. Players attempt...