This is game #16 in the Games on Half a Checkerboard Series. Nimxus is in the Nim family. It has a unique feature where players can be forced to place pieces in a column or row, based upon how many pieces their opponent played. Each turn, players place 1-4 pieces on the board. This number, 1-4 corresponds with the number or row the player's opponent put...
A blitz-krieg strategy game for two players. The players move elementals of earth, wind, fire and water in turnorder on the board. They may also use their tower to block the angry elementals. Each player have the same kinds of game pieces, which have individual movement patterns. The mountain runs straight on, the river can run dioganally, but only...
Your move controls your opponent's Next move. Who can impose their will? NiNE is a strategic and deep-thinking game with a very simple premise; win tic-tac-toe. With nine tic-tac-toe boards in play at once, and your decision affecting where your opponent plays, Nine will keep you and your opponent on their toes. But wait... don't forget that you can flip...
Nine Break plays like a numbers version of Reversi, with players alternately placing chips on a board and trying to flip the opponent's chips to their color. The game can be played on a 4x4 or 6x6 board. In the former case, players each start with eight chips (1-4 x2) in their color and in the latter case they have 18 chips (1-6 x3). The chips have the...
Nine Holes is played on a 3x3 square grid in which the spaces have three different colors. Each player has three pieces which start off the board. Players take turns entering the pieces on the board and then (assuming no one has won) moving a piece to an adjacent space (including diagonally). The object is to get all three of one's pieces into an...
In a battle between knights, who can reach their secret goal first? In Nine Knights, players need to reach goal tiles with the matching knight in order to win. The numbers a player puts on a knight do not only represent their goal tile, however, but also their strength in battle with enemy knights. Choose wisely whom to move, and try to figure out the...
GAME 9AM is move-oriented social game for 3-5 players. It is derived by extending of popular social game 'mills' Each player gets 9 tokens of corresponding color Game can be divided into two phases: phase 1 - putting tokens and phase 2 - moving tokens PHASE 1 - PUTTING TOKENS In this phase players put tokens on the table. Token can be put on any free field...
As the old saying goes: A dragon have nine sons, but each one is different. They have different natures. There is a rumor in the clan that the one who tames the most dragon sons will gain the power of the dragon and lead the clan to prosperity. But all this is by no means easy. Although some dragon sons are docile and approachable, there are also fierce...
The Nine Totems were raised to bear silent witness. What is built cannot be undone. Each Totem records a decision once made, a tension once settled. Around them lie the Marks: choices not yet resolved, things that can still change. The past is fixed. Finality is chosen. A brutally elegant game poised between abstract strategy and quiet myth. Every decision...
The NineTacToe playsheet depicts nine Tic-Tac-Toe boards with numbers in the spaces; the numbers 1-27 each appear three times throughout the boards. Players take turns choosing a number and marking their symbol in the three spaces where it appears. In effect, each number choice is a play on three of the nine Tic-Tac-Toe games at once. The object is for a...