Weaving has played an important role in the development of many cultures. The colors and patterns created on the loom are closely tied to heritage, storytelling, and tradition. In Νήματα ("Nimata"), players collect threads and weave patterns on their personal looms. Each round, you must decide which threads to take, which patterns to complete, and how to...
Another of 3M's 'Paper Games', Nab consists of 15 circles arranged in a triangular pattern. The players take turns drawing lines through from 1 to 5 circles. All of the circles in the line must be in a straight line with each other and cannot have been marked through previously. The player who is forced to draw the line through the last unmarked circle...
Introduction:Nadraz (from Proto-Germanic: nadraz, meaning “snake”) is a drawless unification game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 10 cells per side, where the edge cells are darker. Boards of size 6 or 14 are also valid. Each player has access to a single set...
Nahua is an solo dice game of the Aztec civilization. In this game you take on the role of head priest of Tenochtitlan, jewel of the cities of the Nahua. You must appease the god of the darkness with sacrifices while making sure that your civilization grows and flourishes. There are 20 rounds to the game representing the daynames of the Aztec calendar...
The game board (actually a cloth) has 5 x 5 squares. Each player has four cowries that are used as playing pieces. The goal is to reach the center of the game cloth. Four additional cowries are used as dice, with the movement being the number of open sides showing after throwing the cowries (if none is showing, movement is eight). Two cowries in one square...
Naja is a genus of venomous snakes known as cobras, and in ancient Egypt they indicated sovereignty, royalty, and even divinity. The gods themselves are depicted crowned with a naja. The scarab rolls the sun around to rise each day, and thus ensures renewal and prosperity. As royalty, veritable deities, you send your najas to lay claim to scarabs, ensuring...
Nakatta is a drawless connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. Hard corners and naked attachments are illegal 2×2 patterns. A hard corner is made up of two...
Nam Dinh is a traditional game from Vietnam. Both the soldiers and the king move one square along the line in any direction. They capture by jumping over a friendly piece, landing on an enemy piece. (It is not allowed to jump over an enemy piece.) Capture is not mandatory. A soldier is prohibited from capturing a king. You win by checkmating or stalemating...
On a board with 11 x 11 squares stands between the middle and one corner the fort NAMUTONI, built of 8 double-cube-sized cuboids: four corners/towers standing upright and four "walls" on the longer sides. So the fort has the size of a large 4 x 4 square enclosing 4 squares like a court. From the two sides of the boards opposing the fort two players start...
Nanahoshi is a two-player, non-perfect information abstract game. Twelve ladybugs are put face-down on the board, and players take turns either revealing one of the ladybugs (turning it in any direction), turning one of their ladybugs 90 degrees, or moving one step forward. A ladybug moving onto a ladybug of the other color captures it. Different ladybugs...