Martian Frisby is an Icehouse game. It is played using nestable Icehouse game pieces, a chessboard, and dice. Like Mrs. Frisby, you must move your nest to safety. And like a Martian, you must obey the Laws of the Pyramids. You start with six pieces nested at one end of a chessboard. Roll the dice, and try to move all your pieces to the other end of the...
The Martian Gathering brings two armies of Icehouse pyramids with different powers to the battlefield, where their commanders apply their leadership and magical skills through Magic cards to achieve victory. You need Icehouse pieces for the five colours of Magic: The Gathering plus a clear set if you want to use colourless spells. The game plays fine with...
"In the western areas of Mars, where men are men and the horses love them for that, is the setting for our tale of power, control and a really nice peanut butter and jelly sandwich. This is where the land is untamed, the people are wild and lawlessness reigns. Do you have what it takes to make your mark on this dusty land and call yourself a true Martian...
An Icehouse game based on Conway's Game of Life. It requires one stash of pyramids per player and one chess-board. Each turn, a player places a small onto an empty space, or grows one of their existing pieces (small to medium, or medium to large). Then dead pieces are removed simultaneously from the entire board. As in Conway's Game of Life, a piece's...
A Looney Pyramids pickup-and-deliver puzzle game As interplanetary merchants, shipping and trading goods throughout the galaxy, you race to be the first to bring desired goods back to the inhabitants of your home planets. Large pyramids represent planets, which form the planetary navigational grid on the playing area. Ships travel between adjacent planets...
Published by Looney Labs in 2002, in Hypothermia issue #15. Martian Mud Wrestling is a game for two players, using two stashes of Icehouse pieces and a 5x5 grid board. There are only three rules to the game: how to move individual pieces, how to remove pieces from the board, and how to lose. The designer claims that this game tends to draw between players...
The object of Martian Race is to be the first player to get all of the Martians from your family from your Home to the Government Center (to sign up for the program and get supply vouchers), the Supply Depot (to get, well, supplies), and then to the Launch Pad (to head off into space and down in history). You will need one Icehouse-stash per player as well...
From Back of the Box: "Go head-to-head in an exciting game of concealed identities and cunning strategy! Slide your team across the battlefield for a surprise attack! Reveal which bero or villan you're attacking with... then find out whl they're up against! Every character combo yields different outcome. Out-last your opponent to win!" 6 characters on each...
From the description: Plot, plan, and place your pawns strategically! That's the key to winning this exciting chess-like game of dueling Super Heroes and Super Villains! This game is essentially an abstract capture game with the rather strange mechanic of having to declare your threat to any of your opponent's pieces (think yelling "check" every time you...
mas o menos ("More or Less"), the main idea is to go to discard letters, until being without any in hand to win. The game is not based on the competition or strategy, it does not have to do with actions determined by a special die (8 faces), and also by another of 4 faces, which will establish the course of the game, generating a constant interaction...
Masai is a dice and seed allocation game that is fun and full of interaction. Players take on the role of a Masai mother and must make one of the beautiful traditional necklaces of the Masai people. It's just a single necklace, with limited spaces. Therefore, the best strategy to gain control of empty areas and spaces will be crowned with victory! In...
An abstract game consisting of 36 wooden crosses and 5 color markers. All crosses are placed at random forming a 6 by 6 grid. Each player or team secretly gets a color marker. On your turn, remove a cross touching the noncolored cross (natural wood) and move the latter to that place. End your turn or repeat this up to 2 times. If the noncolored cross is...