Official Site: http://www.lineageboards.com/ Lineage is a two-player, turn-based, abstract strategy game designed by Ray Li at age 16 for a school project. It is played on a board of intersecting ovals and lines. The Objective: Capture the four center points. Game Setup: You start the game with ten of your pieces on or within the starting oval, and the...
Linear Progression is an abstract strategy game for 2 players, played on a standard chess board. Each player starts with a single piece that as it moves, takes control of the spaces through which it travels. Continue moving pieces until the last space is filled. The player controlling the most spaces wins. A Blocker variant is also possible which...
LINEAR PURSUIT Manœuvre your pieces around the board, capturing and blocking your opponents pieces. Capture your opponents ‘King’ to win the game. SET UP There are two sets of positions, an inner ‘in play’ set on the circumference of the playing area, and directly behind these, an outer ‘out of play’ set. There are many, many set up options. Less pieces...
Lines is an exciting abstract strategy board game that will test your intelligence and strategic skills. Lines is perfect for the whole family, with games lasting from 15 to 30 minutes, and can be enjoyed by 2 to 8 players, ages 8 and up. In Lines, every decision matters. You start the game with 5 cards and 2 or 3 different wildcards in your hand, so use...
This is the game that introduces a unique concept of custodial trapping pieces and delaying their capture until a later turn. It is playable using a regular chess board and some of the pieces from a regular chess pieces, which start on the board in a set configuration. Since its launch, several other games by the same author have appeared which borrowed...
Lines of Action is a simple game that uses checkers board and pieces. Its rules were published in Sid Sackson's A Gamut of Games. There are some commercial versions available though. The object of LoA is to get all your pieces into a single connected group. A group of pieces is connected if they occupy an unbroken chain of adjacent spaces, horizontally...
Lines of Fixation is an abstract strategy game for 2players, inspired by Lines of Action (LoA). As same as LoA, it also has several game pieces start from a distance, the object to unite own pieces and some move constraints, but unlike LoA, it uses a hexagonal board and stacking mechanics. GAMEPLAY (overview) Setup each 9 of 2-height stacks as the diagram...
LineUp! is played on a 5x5 grid of squares, with circles at each corner of these squares forming a 6x6 grid. On each player’s turn they are permitted to place a token on any of these squares or corners. Players start with 25 tokens each and the game is over when both players have used all of their tokens. The object of the game is to attempt to build...
Introduction:Lingarda (from Old English: līn "line" and ġeard "enclosure") is a territorial game for two players: black and white. It is played on the intersections (points) of a hexagonal board with triangles, recommended to be 9 points per side, but boards of 7 or 11 are also valid. Each player has a sufficient supply of stones of their color....
Liniell is an abstract tile placement game in which two players are building a 4 by 4 pattern of lines and rhombs. Each turn the players have to draw a tile and place it next to the tiles already in play. Then they may place one of their two markers on this tile to occupy a line. Lines can only be occupied by one marker at a time and end only at rhombs or...
Both players start with six pawns in their base and with one pawn in each of the six spaces between both bases. The goal of the game is to place your pawns in the opponent's home base or as near as possible to it. During a turn, a player has one move that consists of first moving one pawn one space towards the other player's base. Then, he can choose to...
Link is an intuitive game in which players will try to get rid of all their tiles before their opponents. Each player must place their tile next to a tile on the table, as long as there is continuity of the images. Children can play without strategy, simply trying to juxtapose the tiles. Even so, they need to pay attention and use spatial reasoning to...