Each player has 4 playing pieces that he has to get to the 4 home spaces of his own color. At the beginning, the playing pieces are put on the table top down and are shuffled. Then they are placed randomly on all home spaces. After the colors are dispensed among the players, the playing pieces are turned up to reveal their colors. Movement is straight in...
Kreuz und Quer is played on a 17x17 board. 2 Players try to move their 3 musketeers and 8 soldiers to the other side of the board, using two dice: First, the red dice indicates mandatory backward or sideways movement of one unit, followed by mandatory forward movement from the green dice. Soldiers move orthogonally, musketeers can move diagonally as well....
The players place their meeples on the starting spaces of their color (or colors). The goal of the game is to reach the starting spaces across the board. Friendly players move in opposite directions, while the opponents move sideways. Movement is one space straight ahead. Opponent meeples may be thrown out and then have to start anew. Friendly meeples may...
Objective: Be the first moving all of your ten meeples into target positions (two coloured crosses) - moving by turns - Each player chooses a colour placing his/her 10 meeples into starting positions (colour matching corner). During a turn each player moves one own meeple (with a knight's move in Chess). Spaces with other meeples can't be entered, also...
Paper-and-pencil game where from 2 to 4 players aim to score as many points as possible by crossing existing lines of the opponent on an 8x8 board. Each player starts at one edge of the board (the starting field is the second to the right). Each turn a player can draw in his colour a straight line crossing orthogonally one or two fields, or a bent line...
Paper-and-pencil game where from 2 to 4 players aim to score as many points as possible by crossing whole rows or columns of an 8x8 board single lines of their own colour or by crossing existing lines of the opponent. Each turn a player throws a die and draws in his colour a single straight line crossing orthogonally as many squares as points on the die....
Invented in 1899 by Henry Michael Temple, this chess variant is played by 2 players but requires a third person to act as an umpire. Essentially, players only know the positions of their own pieces and have to make inferences based on what the umpire tells them (for example, that a move is impossible, or a capture has been made on a specific square)....
A wargame based on chess-like mechanics. The goal is to destroy or conquer the enemy Fortress or to capture the enemy King. The playboard is build out of 460 cubes of different colors. Whereby: White represents open ground Red, walls Green, woods Blue, water Brown, mountains Black, trenches Every player has: 1 King 1 General 2 Cavalry Captains 2 Captains...
A gripping duel between two hungry crocodiles and a bold "oarsman". One player steers two green crocodiles, the other player owns a red rowing boat (wooden playing pieces). Both start opposite of each other in the middle of a 4 by 8 "river" board. The boat player secretly chooses one card (printed with the values 1 to 4) to select the column on the board...